/*
* Copyright (c) 2003, the JUNG Project and the Regents of the University
* of California
* All rights reserved.
*
* This software is open-source under the BSD license; see either
* "license.txt" or
* http://jung.sourceforge.net/license.txt for a description.
*/
package edu.uci.ics.jung.algorithms.generators.random;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import org.apache.commons.collections15.Factory;
import edu.uci.ics.jung.algorithms.generators.EvolvingGraphGenerator;
import edu.uci.ics.jung.graph.Graph;
import edu.uci.ics.jung.graph.MultiGraph;
import edu.uci.ics.jung.graph.util.EdgeType;
import edu.uci.ics.jung.graph.util.Pair;
/**
*
Simple evolving scale-free random graph generator. At each time
* step, a new vertex is created and is connected to existing vertices
* according to the principle of "preferential attachment", whereby
* vertices with higher degree have a higher probability of being
* selected for attachment.
*
* At a given timestep, the probability p
of creating an edge
* between an existing vertex v
and the newly added vertex is
*
* p = (degree(v) + 1) / (|E| + |V|);
*
*
* where |E|
and |V|
are, respectively, the number
* of edges and vertices currently in the network (counting neither the new
* vertex nor the other edges that are being attached to it).
*
* Note that the formula specified in the original paper
* (cited below) was
*
* p = degree(v) / |E|
*
*
*
* However, this would have meant that the probability of attachment for any existing
* isolated vertex would be 0. This version uses Lagrangian smoothing to give
* each existing vertex a positive attachment probability.
*
* The graph created may be either directed or undirected (controlled by a constructor
* parameter); the default is undirected.
* If the graph is specified to be directed, then the edges added will be directed
* from the newly added vertex u to the existing vertex v, with probability proportional to the
* indegree of v (number of edges directed towards v). If the graph is specified to be undirected,
* then the (undirected) edges added will connect u to v, with probability proportional to the
* degree of v.
*
* The parallel
constructor parameter specifies whether parallel edges
* may be created.
*
* @see "A.-L. Barabasi and R. Albert, Emergence of scaling in random networks, Science 286, 1999."
* @author Scott White
* @author Joshua O'Madadhain
* @author Tom Nelson - adapted to jung2
*/
public class BarabasiAlbertGenerator implements EvolvingGraphGenerator {
private Graph mGraph = null;
private int mNumEdgesToAttachPerStep;
private int mElapsedTimeSteps;
private Random mRandom;
protected List vertex_index;
protected int init_vertices;
protected Map index_vertex;
protected Factory> graphFactory;
protected Factory vertexFactory;
protected Factory edgeFactory;
/**
* Constructs a new instance of the generator.
* @param init_vertices number of unconnected 'seed' vertices that the graph should start with
* @param numEdgesToAttach the number of edges that should be attached from the
* new vertex to pre-existing vertices at each time step
* @param directed specifies whether the graph and edges to be created should be directed or not
* @param parallel specifies whether the algorithm permits parallel edges
* @param seed random number seed
*/
public BarabasiAlbertGenerator(Factory> graphFactory,
Factory vertexFactory, Factory edgeFactory,
int init_vertices, int numEdgesToAttach,
int seed, Set seedVertices)
{
assert init_vertices > 0 : "Number of initial unconnected 'seed' vertices " +
"must be positive";
assert numEdgesToAttach > 0 : "Number of edges to attach " +
"at each time step must be positive";
mNumEdgesToAttachPerStep = numEdgesToAttach;
mRandom = new Random(seed);
this.graphFactory = graphFactory;
this.vertexFactory = vertexFactory;
this.edgeFactory = edgeFactory;
this.init_vertices = init_vertices;
initialize(seedVertices);
}
/**
* Constructs a new instance of the generator, whose output will be an undirected graph,
* and which will use the current time as a seed for the random number generation.
* @param init_vertices number of vertices that the graph should start with
* @param numEdgesToAttach the number of edges that should be attached from the
* new vertex to pre-existing vertices at each time step
*/
public BarabasiAlbertGenerator(Factory> graphFactory,
Factory vertexFactory, Factory edgeFactory,
int init_vertices, int numEdgesToAttach, Set seedVertices) {
this(graphFactory, vertexFactory, edgeFactory, init_vertices, numEdgesToAttach, (int) System.currentTimeMillis(), seedVertices);
}
private void initialize(Set seedVertices) {
mGraph = graphFactory.create();
vertex_index = new ArrayList(2*init_vertices);
index_vertex = new HashMap(2*init_vertices);
for (int i = 0; i < init_vertices; i++) {
V v = vertexFactory.create();
mGraph.addVertex(v);
vertex_index.add(v);
index_vertex.put(v, i);
seedVertices.add(v);
}
mElapsedTimeSteps = 0;
}
private void createRandomEdge(Collection preexistingNodes,
V newVertex, Set> added_pairs) {
V attach_point;
boolean created_edge = false;
Pair endpoints;
do {
attach_point = vertex_index.get(mRandom.nextInt(vertex_index.size()));
endpoints = new Pair(newVertex, attach_point);
// if parallel edges are not allowed, skip attach_point if
// already exists; note that because of the way edges are added, we only need to check
// the list of candidate edges for duplicates.
if (!(mGraph instanceof MultiGraph))
{
if (added_pairs.contains(endpoints))
continue;
if (mGraph.getDefaultEdgeType() == EdgeType.UNDIRECTED &&
added_pairs.contains(new Pair(attach_point, newVertex)))
continue;
}
double degree = mGraph.inDegree(attach_point);
// subtract 1 from numVertices because we don't want to count newVertex
// (which has already been added to the graph, but not to vertex_index)
double attach_prob = (degree + 1) / (mGraph.getEdgeCount() + mGraph.getVertexCount() - 1);
if (attach_prob >= mRandom.nextDouble())
created_edge = true;
}
while (!created_edge);
added_pairs.add(endpoints);
if (mGraph.getDefaultEdgeType() == EdgeType.UNDIRECTED) {
added_pairs.add(new Pair(attach_point, newVertex));
}
}
public void evolveGraph(int numTimeSteps) {
for (int i = 0; i < numTimeSteps; i++) {
evolveGraph();
mElapsedTimeSteps++;
}
}
private void evolveGraph() {
Collection preexistingNodes = mGraph.getVertices();
V newVertex = vertexFactory.create();
mGraph.addVertex(newVertex);
// generate and store the new edges; don't add them to the graph
// yet because we don't want to bias the degree calculations
// (all new edges in a timestep should be added in parallel)
Set> added_pairs = new HashSet>(mNumEdgesToAttachPerStep*3);
for (int i = 0; i < mNumEdgesToAttachPerStep; i++)
createRandomEdge(preexistingNodes, newVertex, added_pairs);
for (Pair pair : added_pairs)
{
V v1 = pair.getFirst();
V v2 = pair.getSecond();
if (mGraph.getDefaultEdgeType() != EdgeType.UNDIRECTED ||
!mGraph.isNeighbor(v1, v2))
mGraph.addEdge(edgeFactory.create(), pair);
}
// now that we're done attaching edges to this new vertex,
// add it to the index
vertex_index.add(newVertex);
index_vertex.put(newVertex, new Integer(vertex_index.size() - 1));
}
public int numIterations() {
return mElapsedTimeSteps;
}
public Graph create() {
return mGraph;
}
}