/*
* Copyright (c) 2005, the JUNG Project and the Regents of the University of
* California All rights reserved.
*
* This software is open-source under the BSD license; see either "license.txt"
* or http://jung.sourceforge.net/license.txt for a description.
*
*
* Created on Apr 12, 2005
*/
package edu.uci.ics.jung.algorithms.layout;
import java.awt.Shape;
import java.awt.geom.Point2D;
import java.util.Collection;
import java.util.ConcurrentModificationException;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;
import edu.uci.ics.jung.graph.Graph;
/**
* Simple implementation of PickSupport that returns the vertex or edge
* that is closest to the specified location. This implementation
* provides the same picking options that were available in
* previous versions of AbstractLayout.
*
*
No element will be returned that is farther away than the specified
* maximum distance.
*
* @author Tom Nelson
* @author Joshua O'Madadhain
*/
public class RadiusGraphElementAccessor implements GraphElementAccessor {
protected double maxDistance;
/**
* Creates an instance with an effectively infinite default maximum distance.
*/
public RadiusGraphElementAccessor() {
this(Math.sqrt(Double.MAX_VALUE - 1000));
}
/**
* Creates an instance with the specified default maximum distance.
*/
public RadiusGraphElementAccessor(double maxDistance) {
this.maxDistance = maxDistance;
}
/**
* Gets the vertex nearest to the location of the (x,y) location selected,
* within a distance of maxDistance. Iterates through all
* visible vertices and checks their distance from the click. Override this
* method to provde a more efficient implementation.
*/
public V getVertex(Layout layout, double x, double y) {
return getVertex(layout, x, y, this.maxDistance);
}
/**
* Gets the vertex nearest to the location of the (x,y) location selected,
* within a distance of maxDistance. Iterates through all
* visible vertices and checks their distance from the click. Override this
* method to provde a more efficient implementation.
* @param x
* @param y
* @param maxDistance temporarily overrides member maxDistance
*/
public V getVertex(Layout layout, double x, double y, double maxDistance) {
double minDistance = maxDistance * maxDistance;
V closest = null;
while(true) {
try {
for(V v : layout.getGraph().getVertices()) {
Point2D p = layout.transform(v);
double dx = p.getX() - x;
double dy = p.getY() - y;
double dist = dx * dx + dy * dy;
if (dist < minDistance) {
minDistance = dist;
closest = v;
}
}
break;
} catch(ConcurrentModificationException cme) {}
}
return closest;
}
public Collection getVertices(Layout layout, Shape rectangle) {
Set pickedVertices = new HashSet();
while(true) {
try {
for(V v : layout.getGraph().getVertices()) {
Point2D p = layout.transform(v);
if(rectangle.contains(p)) {
pickedVertices.add(v);
}
}
break;
} catch(ConcurrentModificationException cme) {}
}
return pickedVertices;
}
/**
* Gets the edge nearest to the location of the (x,y) location selected.
* Calls the longer form of the call.
*/
public E getEdge(Layout layout, double x, double y) {
return getEdge(layout, x, y, this.maxDistance);
}
/**
* Gets the edge nearest to the location of the (x,y) location selected,
* within a distance of maxDistance, Iterates through all
* visible edges and checks their distance from the click. Override this
* method to provide a more efficient implementation.
*
* @param x
* @param y
* @param maxDistance temporarily overrides member maxDistance
* @return Edge closest to the click.
*/
public E getEdge(Layout layout, double x, double y, double maxDistance) {
double minDistance = maxDistance * maxDistance;
E closest = null;
while(true) {
try {
for(E e : layout.getGraph().getEdges()) {
// Could replace all this set stuff with getFrom_internal() etc.
Graph graph = layout.getGraph();
Collection vertices = graph.getIncidentVertices(e);
Iterator vertexIterator = vertices.iterator();
V v1 = vertexIterator.next();
V v2 = vertexIterator.next();
// Get coords
Point2D p1 = layout.transform(v1);
Point2D p2 = layout.transform(v2);
double x1 = p1.getX();
double y1 = p1.getY();
double x2 = p2.getX();
double y2 = p2.getY();
// Calculate location on line closest to (x,y)
// First, check that v1 and v2 are not coincident.
if (x1 == x2 && y1 == y2)
continue;
double b =
((y - y1) * (y2 - y1) + (x - x1) * (x2 - x1))
/ ((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
//
double distance2; // square of the distance
if (b <= 0)
distance2 = (x - x1) * (x - x1) + (y - y1) * (y - y1);
else if (b >= 1)
distance2 = (x - x2) * (x - x2) + (y - y2) * (y - y2);
else {
double x3 = x1 + b * (x2 - x1);
double y3 = y1 + b * (y2 - y1);
distance2 = (x - x3) * (x - x3) + (y - y3) * (y - y3);
}
if (distance2 < minDistance) {
minDistance = distance2;
closest = e;
}
}
break;
} catch(ConcurrentModificationException cme) {}
}
return closest;
}
}