/* * Copyright (c) 2005, the JUNG Project and the Regents of the University of * California All rights reserved. * * This software is open-source under the BSD license; see either "license.txt" * or http://jung.sourceforge.net/license.txt for a description. * * * Created on Apr 12, 2005 */ package edu.uci.ics.jung.algorithms.layout; import java.awt.Shape; import java.awt.geom.Point2D; import java.util.Collection; import java.util.ConcurrentModificationException; import java.util.HashSet; import java.util.Iterator; import java.util.Set; import edu.uci.ics.jung.graph.Graph; /** * Simple implementation of PickSupport that returns the vertex or edge * that is closest to the specified location. This implementation * provides the same picking options that were available in * previous versions of AbstractLayout. * *

No element will be returned that is farther away than the specified * maximum distance. * * @author Tom Nelson * @author Joshua O'Madadhain */ public class RadiusGraphElementAccessor implements GraphElementAccessor { protected double maxDistance; /** * Creates an instance with an effectively infinite default maximum distance. */ public RadiusGraphElementAccessor() { this(Math.sqrt(Double.MAX_VALUE - 1000)); } /** * Creates an instance with the specified default maximum distance. */ public RadiusGraphElementAccessor(double maxDistance) { this.maxDistance = maxDistance; } /** * Gets the vertex nearest to the location of the (x,y) location selected, * within a distance of maxDistance. Iterates through all * visible vertices and checks their distance from the click. Override this * method to provde a more efficient implementation. */ public V getVertex(Layout layout, double x, double y) { return getVertex(layout, x, y, this.maxDistance); } /** * Gets the vertex nearest to the location of the (x,y) location selected, * within a distance of maxDistance. Iterates through all * visible vertices and checks their distance from the click. Override this * method to provde a more efficient implementation. * @param x * @param y * @param maxDistance temporarily overrides member maxDistance */ public V getVertex(Layout layout, double x, double y, double maxDistance) { double minDistance = maxDistance * maxDistance; V closest = null; while(true) { try { for(V v : layout.getGraph().getVertices()) { Point2D p = layout.transform(v); double dx = p.getX() - x; double dy = p.getY() - y; double dist = dx * dx + dy * dy; if (dist < minDistance) { minDistance = dist; closest = v; } } break; } catch(ConcurrentModificationException cme) {} } return closest; } public Collection getVertices(Layout layout, Shape rectangle) { Set pickedVertices = new HashSet(); while(true) { try { for(V v : layout.getGraph().getVertices()) { Point2D p = layout.transform(v); if(rectangle.contains(p)) { pickedVertices.add(v); } } break; } catch(ConcurrentModificationException cme) {} } return pickedVertices; } /** * Gets the edge nearest to the location of the (x,y) location selected. * Calls the longer form of the call. */ public E getEdge(Layout layout, double x, double y) { return getEdge(layout, x, y, this.maxDistance); } /** * Gets the edge nearest to the location of the (x,y) location selected, * within a distance of maxDistance, Iterates through all * visible edges and checks their distance from the click. Override this * method to provide a more efficient implementation. * * @param x * @param y * @param maxDistance temporarily overrides member maxDistance * @return Edge closest to the click. */ public E getEdge(Layout layout, double x, double y, double maxDistance) { double minDistance = maxDistance * maxDistance; E closest = null; while(true) { try { for(E e : layout.getGraph().getEdges()) { // Could replace all this set stuff with getFrom_internal() etc. Graph graph = layout.getGraph(); Collection vertices = graph.getIncidentVertices(e); Iterator vertexIterator = vertices.iterator(); V v1 = vertexIterator.next(); V v2 = vertexIterator.next(); // Get coords Point2D p1 = layout.transform(v1); Point2D p2 = layout.transform(v2); double x1 = p1.getX(); double y1 = p1.getY(); double x2 = p2.getX(); double y2 = p2.getY(); // Calculate location on line closest to (x,y) // First, check that v1 and v2 are not coincident. if (x1 == x2 && y1 == y2) continue; double b = ((y - y1) * (y2 - y1) + (x - x1) * (x2 - x1)) / ((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // double distance2; // square of the distance if (b <= 0) distance2 = (x - x1) * (x - x1) + (y - y1) * (y - y1); else if (b >= 1) distance2 = (x - x2) * (x - x2) + (y - y2) * (y - y2); else { double x3 = x1 + b * (x2 - x1); double y3 = y1 + b * (y2 - y1); distance2 = (x - x3) * (x - x3) + (y - y3) * (y - y3); } if (distance2 < minDistance) { minDistance = distance2; closest = e; } } break; } catch(ConcurrentModificationException cme) {} } return closest; } }