}
@Override
- void sendMessages(final int count) {
- LOG.debug("Connection {} is reconnecting, not transmitting anything", this);
- }
-
- @Override
- ClientActorBehavior<T> reconnectConnection(final ClientActorBehavior<T> current) {
+ ClientActorBehavior<T> lockedReconnect(final ClientActorBehavior<T> current) {
// Intentional no-op
LOG.debug("Skipping reconnect of already-reconnecting connection {}", this);
return current;