* disconnect corresponding switch
* @return future set to true, when disconnect completed
*/
- public Future<Boolean> disconnect();
+ Future<Boolean> disconnect();
/**
* @return true, if connection to switch is alive
*/
- public boolean isAlive();
+ boolean isAlive();
/**
* @return address of the remote end - address of a switch if connected
*/
- public InetSocketAddress getRemoteAddress();
+ InetSocketAddress getRemoteAddress();
/**
* @param messageListener here will be pushed all messages from switch
*/
- public void setMessageListener(OpenflowProtocolListener messageListener);
+ void setMessageListener(OpenflowProtocolListener messageListener);
/**
* @param systemListener here will be pushed all system messages from library
*/
- public void setSystemListener(SystemNotificationsListener systemListener);
+ void setSystemListener(SystemNotificationsListener systemListener);
/**
* Throws exception if any of required listeners is missing
*/
- public void checkListeners();
+ void checkListeners();
/**
* notify listener about connection ready-to-use event
*/
- public void fireConnectionReadyNotification();
+ void fireConnectionReadyNotification();
/**
* set listener for connection became ready-to-use event
* @param connectionReadyListener
*/
- public void setConnectionReadyListener(ConnectionReadyListener connectionReadyListener);
+ void setConnectionReadyListener(ConnectionReadyListener connectionReadyListener);
}