Obvious - basic use of TCP in a double-buffering environment for command/responce protocols.
Change-Id: I4d5117039bdcdc089adb177972ab9460165d6297
Signed-off-by: Anton Ivanov <aivanov@brocade.com>
if (LocalServerChannel.class.equals(channelClass) == false) {
// makes no sense for LocalServer and produces warning
b.childOption(ChannelOption.SO_KEEPALIVE, true);
+ b.childOption(ChannelOption.TCP_NODELAY , true);
}
b.childOption(ChannelOption.ALLOCATOR, PooledByteBufAllocator.DEFAULT);
customizeBootstrap(b);