/* * Copyright (c) 2016 Cisco Systems, Inc. and others. All rights reserved. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v1.0 which accompanies this distribution, * and is available at http://www.eclipse.org/legal/epl-v10.html */ package org.opendaylight.controller.cluster.access.client; import akka.actor.ActorRef; import com.google.common.annotations.VisibleForTesting; import com.google.common.base.MoreObjects; import com.google.common.base.MoreObjects.ToStringHelper; import com.google.common.base.Preconditions; import edu.umd.cs.findbugs.annotations.SuppressFBWarnings; import java.util.Collection; import java.util.Optional; import java.util.concurrent.TimeUnit; import java.util.concurrent.TimeoutException; import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReentrantLock; import java.util.function.Consumer; import javax.annotation.Nonnull; import javax.annotation.concurrent.GuardedBy; import javax.annotation.concurrent.NotThreadSafe; import org.opendaylight.controller.cluster.access.concepts.Request; import org.opendaylight.controller.cluster.access.concepts.RequestException; import org.opendaylight.controller.cluster.access.concepts.Response; import org.opendaylight.controller.cluster.access.concepts.ResponseEnvelope; import org.opendaylight.controller.cluster.access.concepts.RuntimeRequestException; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import scala.concurrent.duration.FiniteDuration; /** * Base class for a connection to the backend. Responsible to queueing and dispatch of requests toward the backend. * Can be in three conceptual states: Connecting, Connected and Reconnecting, which are represented by public final * classes exposed from this package. * * @author Robert Varga */ @NotThreadSafe public abstract class AbstractClientConnection { private static final Logger LOG = LoggerFactory.getLogger(AbstractClientConnection.class); /* * Timers involved in communication with the backend. There are three tiers which are spaced out to allow for * recovery at each tier. Keep these constants in nanoseconds, as that prevents unnecessary conversions in the fast * path. */ /** * Backend aliveness timer. This is reset whenever we receive a response from the backend and kept armed whenever * we have an outstanding request. If when this time expires, we tear down this connection and attept to reconnect * it. */ @VisibleForTesting static final long BACKEND_ALIVE_TIMEOUT_NANOS = TimeUnit.SECONDS.toNanos(30); /** * Request timeout. If the request fails to complete within this time since it was originally enqueued, we time * the request out. */ @VisibleForTesting static final long REQUEST_TIMEOUT_NANOS = TimeUnit.MINUTES.toNanos(2); /** * No progress timeout. A client fails to make any forward progress in this time, it will terminate itself. */ @VisibleForTesting static final long NO_PROGRESS_TIMEOUT_NANOS = TimeUnit.MINUTES.toNanos(15); // Emit a debug entry if we sleep for more that this amount private static final long DEBUG_DELAY_NANOS = TimeUnit.MILLISECONDS.toNanos(100); // Upper bound on the time a thread is forced to sleep to keep queue size under control private static final long MAX_DELAY_SECONDS = 5; private static final long MAX_DELAY_NANOS = TimeUnit.SECONDS.toNanos(MAX_DELAY_SECONDS); private final Lock lock = new ReentrantLock(); private final ClientActorContext context; @GuardedBy("lock") private final TransmitQueue queue; private final Long cookie; @GuardedBy("lock") private boolean haveTimer; /** * Time reference when we saw any activity from the backend. */ private long lastReceivedTicks; private volatile RequestException poisoned; // Do not allow subclassing outside of this package AbstractClientConnection(final ClientActorContext context, final Long cookie, final TransmitQueue queue) { this.context = Preconditions.checkNotNull(context); this.cookie = Preconditions.checkNotNull(cookie); this.queue = Preconditions.checkNotNull(queue); this.lastReceivedTicks = currentTime(); } // Do not allow subclassing outside of this package AbstractClientConnection(final AbstractClientConnection oldConnection, final int targetQueueSize) { this.context = oldConnection.context; this.cookie = oldConnection.cookie; this.queue = new TransmitQueue.Halted(targetQueueSize); this.lastReceivedTicks = oldConnection.lastReceivedTicks; } public final ClientActorContext context() { return context; } public final @Nonnull Long cookie() { return cookie; } public final ActorRef localActor() { return context.self(); } public final long currentTime() { return context.ticker().read(); } /** * Send a request to the backend and invoke a specified callback when it finishes. This method is safe to invoke * from any thread. * *

This method may put the caller thread to sleep in order to throttle the request rate. * The callback may be called before the sleep finishes. * * @param request Request to send * @param callback Callback to invoke */ public final void sendRequest(final Request request, final Consumer> callback) { final long now = currentTime(); sendEntry(new ConnectionEntry(request, callback, now), now); } /** * Send a request to the backend and invoke a specified callback when it finishes. This method is safe to invoke * from any thread. * *

* Note that unlike {@link #sendRequest(Request, Consumer)}, this method does not exert backpressure, hence it * should never be called from an application thread. * * @param request Request to send * @param callback Callback to invoke * @param enqueuedTicks Time (according to {@link #currentTime()} of request enqueue */ public final void enqueueRequest(final Request request, final Consumer> callback, final long enqueuedTicks) { enqueueEntry(new ConnectionEntry(request, callback, enqueuedTicks), currentTime()); } public final long enqueueEntry(final ConnectionEntry entry, final long now) { lock.lock(); try { final RequestException maybePoison = poisoned; if (maybePoison != null) { throw new IllegalStateException("Connection " + this + " has been poisoned", maybePoison); } if (queue.isEmpty()) { // The queue is becoming non-empty, schedule a timer. scheduleTimer(entry.getEnqueuedTicks() + REQUEST_TIMEOUT_NANOS - now); } return queue.enqueue(entry, now); } finally { lock.unlock(); } } public abstract Optional getBackendInfo(); final Collection startReplay() { lock.lock(); return queue.drain(); } @GuardedBy("lock") final void finishReplay(final ReconnectForwarder forwarder) { setForwarder(forwarder); /* * The process of replaying all messages may have taken a significant chunk of time, depending on type * of messages, queue depth and available processing power. In extreme situations this may have already * exceeded BACKEND_ALIVE_TIMEOUT_NANOS, in which case we are running the risk of not making reasonable forward * progress before we start a reconnect cycle. * * Note that the timer is armed after we have sent the first message, hence we should be seeing a response * from the backend before we see a timeout, simply due to how the mailbox operates. * * At any rate, reset the timestamp once we complete reconnection (which an atomic transition from the * perspective of outside world), as that makes it a bit easier to reason about timing of events. */ lastReceivedTicks = currentTime(); lock.unlock(); } @GuardedBy("lock") final void setForwarder(final ReconnectForwarder forwarder) { queue.setForwarder(forwarder, currentTime()); } @GuardedBy("lock") abstract ClientActorBehavior lockedReconnect(ClientActorBehavior current, RequestException runtimeRequestException); final void sendEntry(final ConnectionEntry entry, final long now) { long delay = enqueueEntry(entry, now); try { if (delay >= DEBUG_DELAY_NANOS) { if (delay > MAX_DELAY_NANOS) { LOG.info("Capping {} throttle delay from {} to {} seconds", this, TimeUnit.NANOSECONDS.toSeconds(delay), MAX_DELAY_SECONDS, new Throwable()); delay = MAX_DELAY_NANOS; } if (LOG.isDebugEnabled()) { LOG.debug("{}: Sleeping for {}ms on connection {}", context.persistenceId(), TimeUnit.NANOSECONDS.toMillis(delay), this); } } TimeUnit.NANOSECONDS.sleep(delay); } catch (InterruptedException e) { Thread.currentThread().interrupt(); LOG.debug("Interrupted after sleeping {}ns", e, currentTime() - now); } } final ClientActorBehavior reconnect(final ClientActorBehavior current, final RequestException cause) { lock.lock(); try { return lockedReconnect(current, cause); } finally { lock.unlock(); } } /** * Schedule a timer to fire on the actor thread after a delay. * * @param delay Delay, in nanoseconds */ @GuardedBy("lock") private void scheduleTimer(final long delay) { if (haveTimer) { LOG.debug("{}: timer already scheduled on {}", context.persistenceId(), this); return; } if (queue.hasSuccessor()) { LOG.debug("{}: connection {} has a successor, not scheduling timer", context.persistenceId(), this); return; } // If the delay is negative, we need to schedule an action immediately. While the caller could have checked // for that condition and take appropriate action, but this is more convenient and less error-prone. final long normalized = delay <= 0 ? 0 : Math.min(delay, BACKEND_ALIVE_TIMEOUT_NANOS); final FiniteDuration dur = FiniteDuration.fromNanos(normalized); LOG.debug("{}: connection {} scheduling timeout in {}", context.persistenceId(), this, dur); context.executeInActor(this::runTimer, dur); haveTimer = true; } /** * Check this queue for timeout and initiate reconnection if that happened. If the queue has not made progress * in {@link #NO_PROGRESS_TIMEOUT_NANOS} nanoseconds, it will be aborted. * * @param current Current behavior * @return Next behavior to use */ @VisibleForTesting final ClientActorBehavior runTimer(final ClientActorBehavior current) { final Optional delay; lock.lock(); try { haveTimer = false; final long now = currentTime(); LOG.debug("{}: running timer on {}", context.persistenceId(), this); // The following line is only reliable when queue is not forwarding, but such state should not last long. // FIXME: BUG-8422: this may not be accurate w.r.t. replayed entries final long ticksSinceProgress = queue.ticksStalling(now); if (ticksSinceProgress >= NO_PROGRESS_TIMEOUT_NANOS) { LOG.error("Queue {} has not seen progress in {} seconds, failing all requests", this, TimeUnit.NANOSECONDS.toSeconds(ticksSinceProgress)); lockedPoison(new NoProgressException(ticksSinceProgress)); current.removeConnection(this); return current; } // Requests are always scheduled in sequence, hence checking for timeout is relatively straightforward. // Note we use also inquire about the delay, so we can re-schedule if needed, hence the unusual tri-state // return convention. delay = lockedCheckTimeout(now); if (delay == null) { // We have timed out. There is no point in scheduling a timer LOG.debug("{}: connection {} timed out", context.persistenceId(), this); return lockedReconnect(current, new RuntimeRequestException("Backend connection timed out", new TimeoutException())); } if (delay.isPresent()) { // If there is new delay, schedule a timer scheduleTimer(delay.get()); } else { LOG.debug("{}: not scheduling timeout on {}", context.persistenceId(), this); } } finally { lock.unlock(); } return current; } @VisibleForTesting final Optional checkTimeout(final long now) { lock.lock(); try { return lockedCheckTimeout(now); } finally { lock.unlock(); } } long backendSilentTicks(final long now) { return now - lastReceivedTicks; } /* * We are using tri-state return here to indicate one of three conditions: * - if there is no timeout to schedule, return Optional.empty() * - if there is a timeout to schedule, return a non-empty optional * - if this connections has timed out, return null */ @SuppressFBWarnings(value = "NP_OPTIONAL_RETURN_NULL", justification = "Returning null Optional is documented in the API contract.") @GuardedBy("lock") private Optional lockedCheckTimeout(final long now) { if (queue.isEmpty()) { LOG.debug("{}: connection {} is empty", context.persistenceId(), this); return Optional.empty(); } final long backendSilentTicks = backendSilentTicks(now); if (backendSilentTicks >= BACKEND_ALIVE_TIMEOUT_NANOS) { LOG.debug("{}: Connection {} has not seen activity from backend for {} nanoseconds, timing out", context.persistenceId(), this, backendSilentTicks); return null; } int tasksTimedOut = 0; for (ConnectionEntry head = queue.peek(); head != null; head = queue.peek()) { final long beenOpen = now - head.getEnqueuedTicks(); if (beenOpen < REQUEST_TIMEOUT_NANOS) { return Optional.of(REQUEST_TIMEOUT_NANOS - beenOpen); } tasksTimedOut++; queue.remove(now); LOG.debug("{}: Connection {} timed out entry {}", context.persistenceId(), this, head); final double time = (beenOpen * 1.0) / 1_000_000_000; head.complete(head.getRequest().toRequestFailure( new RequestTimeoutException("Timed out after " + time + "seconds"))); } LOG.debug("Connection {} timed out {} tasks", this, tasksTimedOut); if (tasksTimedOut != 0) { queue.tryTransmit(now); } return Optional.empty(); } final void poison(final RequestException cause) { lock.lock(); try { lockedPoison(cause); } finally { lock.unlock(); } } @GuardedBy("lock") private void lockedPoison(final RequestException cause) { poisoned = enrichPoison(cause); queue.poison(cause); } RequestException enrichPoison(final RequestException ex) { return ex; } @VisibleForTesting final RequestException poisoned() { return poisoned; } final void receiveResponse(final ResponseEnvelope envelope) { final long now = currentTime(); lastReceivedTicks = now; final Optional maybeEntry; lock.lock(); try { maybeEntry = queue.complete(envelope, now); } finally { lock.unlock(); } if (maybeEntry.isPresent()) { final TransmittedConnectionEntry entry = maybeEntry.get(); LOG.debug("Completing {} with {}", entry, envelope); entry.complete(envelope.getMessage()); } } @Override public final String toString() { return addToStringAttributes(MoreObjects.toStringHelper(this).omitNullValues()).toString(); } ToStringHelper addToStringAttributes(final ToStringHelper toStringHelper) { return toStringHelper.add("client", context.getIdentifier()).add("cookie", cookie).add("poisoned", poisoned); } }