/* * Copyright (c) 2015 Brocade Communications Systems, Inc. and others. All rights reserved. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v1.0 which accompanies this distribution, * and is available at http://www.eclipse.org/legal/epl-v10.html */ package org.opendaylight.controller.cluster.raft.behaviors; import static org.junit.Assert.assertEquals; import akka.actor.ActorRef; import com.google.common.collect.ImmutableMap; import org.junit.Test; import org.opendaylight.controller.cluster.raft.DefaultConfigParamsImpl; import org.opendaylight.controller.cluster.raft.RaftState; import org.opendaylight.controller.cluster.raft.base.messages.ElectionTimeout; import org.opendaylight.controller.cluster.raft.messages.AppendEntries; import org.opendaylight.controller.cluster.raft.messages.AppendEntriesReply; import org.opendaylight.controller.cluster.raft.messages.RequestVote; import org.opendaylight.controller.cluster.raft.messages.RequestVoteReply; /** * A leader election scenario test that causes partitioned leaders by dropping messages between 2 members. * * @author Thomas Pantelis */ public class PartitionedLeadersElectionScenarioTest extends AbstractLeaderElectionScenarioTest { /** * This test sets up a scenario with partitioned leaders member 2 and 3 where partitioned leader 3 * sends a heartbeat first when connectivity is re-established. */ @Test public void runTest1() throws Exception { testLog.info("PartitionedLeadersElectionScenarioTest 1 starting"); setupInitialMemberBehaviors(); sendInitialElectionTimeoutToFollowerMember2(); sendInitialElectionTimeoutToFollowerMember3(); sendElectionTimeoutToNowCandidateMember2(); resolvePartitionedLeadersWithLeaderMember3SendingHeartbeatFirst(); testLog.info("PartitionedLeadersElectionScenarioTest 1 ending"); } /** * This test sets up a scenario with partitioned leaders member 2 and 3 where partitioned leader 2 * sends a heartbeat first when connectivity is re-established. */ @Test public void runTest2() throws Exception { testLog.info("PartitionedLeadersElectionScenarioTest 2 starting"); setupInitialMemberBehaviors(); sendInitialElectionTimeoutToFollowerMember2(); sendInitialElectionTimeoutToFollowerMember3(); sendElectionTimeoutToNowCandidateMember2(); resolvePartitionedLeadersWithLeaderMember2SendingHeartbeatFirst(); testLog.info("PartitionedLeadersElectionScenarioTest 2 ending"); } private void resolvePartitionedLeadersWithLeaderMember2SendingHeartbeatFirst() { testLog.info("resolvePartitionedLeadersWithLeaderMember2SendingHeartbeatFirst starting"); // Re-establish connectivity between member 2 and 3, ie stop dropping messages between // the 2. Send heartbeats (AppendEntries) from partitioned leader member 2. Follower member 1 should // return a successful AppendEntriesReply b/c its term matches member 2's. member 3 should switch to // Follower as its term is less than member 2's. member1Actor.clear(); member1Actor.expectMessageClass(AppendEntries.class, 1); member2Actor.clear(); member2Actor.expectMessageClass(AppendEntriesReply.class, 1); member3Actor.clear(); member3Actor.expectMessageClass(AppendEntries.class, 1); sendHeartbeat(member2ActorRef); member1Actor.waitForExpectedMessages(AppendEntries.class); member3Actor.waitForExpectedMessages(AppendEntries.class); member2Actor.waitForExpectedMessages(AppendEntriesReply.class); verifyBehaviorState("member 1", member1Actor, RaftState.Follower); verifyBehaviorState("member 2", member2Actor, RaftState.Leader); verifyBehaviorState("member 3", member3Actor, RaftState.Follower); assertEquals("member 1 election term", 3, member1Context.getTermInformation().getCurrentTerm()); assertEquals("member 2 election term", 3, member2Context.getTermInformation().getCurrentTerm()); assertEquals("member 3 election term", 3, member3Context.getTermInformation().getCurrentTerm()); testLog.info("resolvePartitionedLeadersWithLeaderMember2SendingHeartbeatFirst ending"); } private void resolvePartitionedLeadersWithLeaderMember3SendingHeartbeatFirst() throws Exception { testLog.info("resolvePartitionedLeadersWithLeaderMember3SendingHeartbeatFirst starting"); // Re-establish connectivity between member 2 and 3, ie stop dropping messages between // the 2. Send heartbeats (AppendEntries) from now leader member 3. Both member 1 and 2 should send // back an unsuccessful AppendEntriesReply b/c their term (3) is greater than member 3's term (2). // This should cause member 3 to switch to Follower. member1Actor.clear(); member1Actor.expectMessageClass(AppendEntries.class, 1); member2Actor.clear(); member2Actor.expectMessageClass(AppendEntries.class, 1); member3Actor.clear(); member3Actor.expectMessageClass(AppendEntriesReply.class, 1); sendHeartbeat(member3ActorRef); member3Actor.waitForExpectedMessages(AppendEntriesReply.class); AppendEntriesReply appendEntriesReply = member3Actor.getCapturedMessage(AppendEntriesReply.class); assertEquals("isSuccess", false, appendEntriesReply.isSuccess()); assertEquals("getTerm", 3, appendEntriesReply.getTerm()); verifyBehaviorState("member 1", member1Actor, RaftState.Follower); verifyBehaviorState("member 2", member2Actor, RaftState.Leader); verifyBehaviorState("member 3", member3Actor, RaftState.Follower); assertEquals("member 1 election term", 3, member1Context.getTermInformation().getCurrentTerm()); assertEquals("member 2 election term", 3, member2Context.getTermInformation().getCurrentTerm()); assertEquals("member 3 election term", 3, member3Context.getTermInformation().getCurrentTerm()); testLog.info("resolvePartitionedLeadersWithLeaderMember3SendingHeartbeatFirst ending"); } private void sendElectionTimeoutToNowCandidateMember2() throws Exception { testLog.info("sendElectionTimeoutToNowCandidateMember2 starting"); // member 2, now a candidate, is partitioned from the Leader (now member 3) and hasn't received any // messages. It would get another ElectionTimeout so simulate that. member 1 should send back a reply // granting the vote. Messages (RequestVote and AppendEntries) from member 2 to member 3 // are dropped to simulate loss of network connectivity. Note member 2 will increment its // election term to 3. member1Actor.clear(); member1Actor.expectMessageClass(AppendEntries.class, 1); member2Actor.clear(); member2Actor.expectMessageClass(RequestVoteReply.class, 1); member2Actor.expectMessageClass(AppendEntriesReply.class, 1); member3Actor.clear(); member3Actor.dropMessagesToBehavior(AppendEntries.class); member3Actor.dropMessagesToBehavior(RequestVote.class); member2ActorRef.tell(new ElectionTimeout(), ActorRef.noSender()); member2Actor.waitForExpectedMessages(RequestVoteReply.class); RequestVoteReply requestVoteReply = member2Actor.getCapturedMessage(RequestVoteReply.class); assertEquals("getTerm", member2Context.getTermInformation().getCurrentTerm(), requestVoteReply.getTerm()); assertEquals("isVoteGranted", true, requestVoteReply.isVoteGranted()); member3Actor.waitForExpectedMessages(RequestVote.class); member1Actor.waitForExpectedMessages(AppendEntries.class); member3Actor.waitForExpectedMessages(AppendEntries.class); member2Actor.waitForExpectedMessages(AppendEntriesReply.class); // We end up with 2 partitioned leaders both leading member 1. The term for member 1 and 3 // is 3 and member 3's term is 2. verifyBehaviorState("member 1", member1Actor, RaftState.Follower); verifyBehaviorState("member 2", member2Actor, RaftState.Leader); verifyBehaviorState("member 3", member3Actor, RaftState.Leader); assertEquals("member 1 election term", 3, member1Context.getTermInformation().getCurrentTerm()); assertEquals("member 2 election term", 3, member2Context.getTermInformation().getCurrentTerm()); assertEquals("member 3 election term", 2, member3Context.getTermInformation().getCurrentTerm()); testLog.info("sendElectionTimeoutToNowCandidateMember2 ending"); } private void sendInitialElectionTimeoutToFollowerMember3() throws Exception { testLog.info("sendInitialElectionTimeoutToFollowerMember3 starting"); // Send ElectionTimeout to member 3 to simulate no heartbeat from a Leader (originally member 1). // member 3 should switch to Candidate and send out RequestVote messages. member 1, now a follower, // should reply and grant the vote but member 2 will drop the message to simulate loss of network // connectivity between members 2 and 3. member 3 should switch to leader. member1Actor.clear(); member1Actor.expectMessageClass(RequestVote.class, 1); member1Actor.expectMessageClass(AppendEntries.class, 1); member2Actor.clear(); member2Actor.dropMessagesToBehavior(RequestVote.class); member2Actor.dropMessagesToBehavior(AppendEntries.class); member3Actor.clear(); member3Actor.expectMessageClass(RequestVoteReply.class, 1); member3Actor.expectMessageClass(AppendEntriesReply.class, 1); member3ActorRef.tell(new ElectionTimeout(), ActorRef.noSender()); member1Actor.waitForExpectedMessages(RequestVote.class); member2Actor.waitForExpectedMessages(RequestVote.class); member3Actor.waitForExpectedMessages(RequestVoteReply.class); RequestVoteReply requestVoteReply = member3Actor.getCapturedMessage(RequestVoteReply.class); assertEquals("getTerm", member3Context.getTermInformation().getCurrentTerm(), requestVoteReply.getTerm()); assertEquals("isVoteGranted", true, requestVoteReply.isVoteGranted()); // when member 3 switches to Leader it will immediately send out heartbeat AppendEntries to // the followers. Wait for AppendEntries to member 1 and its AppendEntriesReply. The // AppendEntries message to member 2 is dropped. member1Actor.waitForExpectedMessages(AppendEntries.class); member2Actor.waitForExpectedMessages(AppendEntries.class); member3Actor.waitForExpectedMessages(AppendEntriesReply.class); verifyBehaviorState("member 1", member1Actor, RaftState.Follower); verifyBehaviorState("member 2", member2Actor, RaftState.Candidate); verifyBehaviorState("member 3", member3Actor, RaftState.Leader); assertEquals("member 1 election term", 2, member1Context.getTermInformation().getCurrentTerm()); assertEquals("member 2 election term", 2, member2Context.getTermInformation().getCurrentTerm()); assertEquals("member 3 election term", 2, member3Context.getTermInformation().getCurrentTerm()); testLog.info("sendInitialElectionTimeoutToFollowerMember3 ending"); } private void sendInitialElectionTimeoutToFollowerMember2() { testLog.info("sendInitialElectionTimeoutToFollowerMember2 starting"); // Send ElectionTimeout to member 2 to simulate no heartbeat from the Leader (member 1). // member 2 should switch to Candidate, start new term 2 and send out RequestVote messages. // member 1 will switch to Follower b/c its term is less than the member 2's RequestVote term, also it // won't send back a reply. member 3 will drop the message (ie won't forward it to its behavior) to // simulate loss of network connectivity between members 2 and 3. member1Actor.expectMessageClass(RequestVote.class, 1); member2Actor.expectBehaviorStateChange(); member3Actor.dropMessagesToBehavior(RequestVote.class); member2ActorRef.tell(new ElectionTimeout(), ActorRef.noSender()); member1Actor.waitForExpectedMessages(RequestVote.class); member3Actor.waitForExpectedMessages(RequestVote.class); // Original leader member 1 should switch to Follower as the RequestVote term is greater than its // term. It won't send back a RequestVoteReply in this case. verifyBehaviorState("member 1", member1Actor, RaftState.Follower); // member 2 should switch to Candidate since it didn't get a RequestVoteReply from the other 2 members. member2Actor.waitForBehaviorStateChange(); verifyBehaviorState("member 2", member2Actor, RaftState.Candidate); assertEquals("member 1 election term", 2, member1Context.getTermInformation().getCurrentTerm()); assertEquals("member 2 election term", 2, member2Context.getTermInformation().getCurrentTerm()); assertEquals("member 3 election term", 1, member3Context.getTermInformation().getCurrentTerm()); testLog.info("sendInitialElectionTimeoutToFollowerMember2 ending"); } private void setupInitialMemberBehaviors() throws Exception { testLog.info("setupInitialMemberBehaviors starting"); // Create member 2's behavior initially as Follower member2Context = newRaftActorContext("member2", member2ActorRef, ImmutableMap.builder(). put("member1", member1ActorRef.path().toString()). put("member3", member3ActorRef.path().toString()).build()); DefaultConfigParamsImpl member2ConfigParams = newConfigParams(); member2Context.setConfigParams(member2ConfigParams); member2Actor.behavior = new Follower(member2Context); // Create member 3's behavior initially as Follower member3Context = newRaftActorContext("member3", member3ActorRef, ImmutableMap.builder(). put("member1", member1ActorRef.path().toString()). put("member2", member2ActorRef.path().toString()).build()); DefaultConfigParamsImpl member3ConfigParams = newConfigParams(); member3Context.setConfigParams(member3ConfigParams); member3Actor.behavior = new Follower(member3Context); // Create member 1's behavior initially as Leader member1Context = newRaftActorContext("member1", member1ActorRef, ImmutableMap.builder(). put("member2", member2ActorRef.path().toString()). put("member3", member3ActorRef.path().toString()).build()); DefaultConfigParamsImpl member1ConfigParams = newConfigParams(); member1Context.setConfigParams(member1ConfigParams); initializeLeaderBehavior(member1Actor, member1Context, 2); member2Actor.clear(); member3Actor.clear(); testLog.info("setupInitialMemberBehaviors ending"); } }