import org.opendaylight.controller.cluster.raft.RaftActorContext;
import org.opendaylight.controller.cluster.raft.RaftState;
import org.opendaylight.controller.cluster.raft.messages.AppendEntriesReply;
import org.opendaylight.controller.cluster.raft.RaftActorContext;
import org.opendaylight.controller.cluster.raft.RaftState;
import org.opendaylight.controller.cluster.raft.messages.AppendEntriesReply;
// changes its state to Follower, hence we only need to switch to Leader if the state is still Isolated
if (ret.state() == RaftState.IsolatedLeader && !isLeaderIsolated()) {
LOG.info("IsolatedLeader {} switching from IsolatedLeader to Leader", getLeaderId());
// changes its state to Follower, hence we only need to switch to Leader if the state is still Isolated
if (ret.state() == RaftState.IsolatedLeader && !isLeaderIsolated()) {
LOG.info("IsolatedLeader {} switching from IsolatedLeader to Leader", getLeaderId());