* variable. It uses pre-allocated objects for fast paths (i.e. no successor present) and a per-transition object
* for slow paths (when successor is injected/present).
*/
- private volatile int sealed = 0;
- private volatile State state = OPEN;
+ private volatile int sealed;
+ private volatile State state;
- AbstractProxyTransaction(final ProxyHistory parent) {
+ AbstractProxyTransaction(final ProxyHistory parent, final boolean isDone) {
this.parent = Preconditions.checkNotNull(parent);
+ if (isDone) {
+ state = DONE;
+ // DONE implies previous seal operation completed
+ sealed = 1;
+ } else {
+ state = OPEN;
+ }
}
final void executeInActor(final Runnable command) {
final SuccessorState local = getSuccessorState();
final State prevState = local.getPrevState();
+ final boolean isDone = DONE.equals(state)
+ || state instanceof SuccessorState && ((SuccessorState) state).isDone();
final AbstractProxyTransaction successor = successorHistory.createTransactionProxy(getIdentifier(),
- isSnapshotOnly());
- LOG.debug("{} created successor transaction proxy {}", this, successor);
+ isSnapshotOnly(), isDone);
+ LOG.debug("{} created successor {}", this, successor);
local.setSuccessor(successor);
// Replay successful requests first