// producer attached to some subtree at a time. And also how we can close ShardAccess
// then
final CDSShardAccessImpl shardAccess = new CDSShardAccessImpl(subtree, actorContext);
- return shardAccessMap.put(subtree, shardAccess);
+ shardAccessMap.put(subtree, shardAccess);
+ return shardAccess;
}
}
}