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-<p>Algorithms for graphs and networks.</p>
-
-<p>These algorithms are divided into categories as follows:
-<ul>
-<li/><b>blockmodel</b>: dividing graph elements (typically vertices) into
-equivalence classes,
-generally by topological properties (e.g. structural equivalence)
-<li/><b>cluster</b>: identifying coherent (not necessarily disjoint) groups of elements
-(e.g. weakly connected components, edge betweenness clustering)
-<li/><b>filters</b>: removing parts of a graph according to specified criteria
-<li/><b>flows</b>: calculating properties relating to network flows
-(e.g. max flow/min cut)
-<li/><b>generators</b>: creating graphs with certain properties
-<li/><b>importance (<i>deprecated</i>)</b>: assigning values to vertices/edges
-based on topological properties
-<li/><b>layout</b>: arrangement of graph elements, generally for visualization
-<li/><b>metrics</b>: calculating structural properties (triad census, structural
-holes)
-<li/><b>scoring</b>: assigning values (denoting significance, influence,
-centrality, etc.) to vertices/edges based on topological properties,
-e.g. PageRank, HITS, betweenness centrality (replaces "importance", above)
-<li/><b>shortestpath</b>: calculation of shortest paths between vertices
-<li/><b>util</b>: low-level utility classes used in a variety of algorithms
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