Initial opendaylight infrastructure commit!!
[controller.git] / third-party / net.sf.jung2 / src / main / java / edu / uci / ics / jung / algorithms / util / WeightedChoice.java
diff --git a/third-party/net.sf.jung2/src/main/java/edu/uci/ics/jung/algorithms/util/WeightedChoice.java b/third-party/net.sf.jung2/src/main/java/edu/uci/ics/jung/algorithms/util/WeightedChoice.java
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+/**
+ * Copyright (c) 2009, the JUNG Project and the Regents of the University 
+ * of California
+ * All rights reserved.
+ *
+ * This software is open-source under the BSD license; see either
+ * "license.txt" or
+ * http://jung.sourceforge.net/license.txt for a description.
+ * Created on Jan 8, 2009
+ * 
+ */
+package edu.uci.ics.jung.algorithms.util;
+
+import java.util.ArrayList;
+import java.util.LinkedList;
+import java.util.List;
+import java.util.Map;
+import java.util.Queue;
+import java.util.Random;
+
+/**
+ * Selects items according to their probability in an arbitrary probability 
+ * distribution.  The distribution is specified by a {@code Map} from
+ * items (of type {@code T}) to weights of type {@code Number}, supplied
+ * to the constructor; these weights are normalized internally to act as 
+ * probabilities.
+ * 
+ * <p>This implementation selects items in O(1) time, and requires O(n) space.
+ * 
+ * @author Joshua O'Madadhain
+ */
+public class WeightedChoice<T> 
+{
+       private List<ItemPair> item_pairs;
+       private Random random;
+       
+       /**
+        * The default minimum value that is treated as a valid probability 
+        * (as opposed to rounding error from floating-point operations). 
+        */
+       public static final double DEFAULT_THRESHOLD = 0.00000000001;
+
+       /**
+        * Equivalent to {@code this(item_weights, new Random(), DEFAULT_THRESHOLD)}.
+        * @param item_weights
+        */
+       public WeightedChoice(Map<T, ? extends Number> item_weights)
+       {
+               this(item_weights, new Random(), DEFAULT_THRESHOLD);
+       }
+
+       /**
+        * Equivalent to {@code this(item_weights, new Random(), threshold)}.
+        */
+       public WeightedChoice(Map<T, ? extends Number> item_weights, double threshold)
+       {
+               this(item_weights, new Random(), threshold);
+       }
+       
+       /**
+        * Equivalent to {@code this(item_weights, random, DEFAULT_THRESHOLD)}.
+        */
+       public WeightedChoice(Map<T, ? extends Number> item_weights, Random random)
+       {
+               this(item_weights, random, DEFAULT_THRESHOLD);
+       }
+       
+       /**
+        * Creates an instance with the specified mapping from items to weights,
+        * random number generator, and threshold value.
+        * 
+        * <p>The mapping defines the weight for each item to be selected; this 
+        * will be proportional to the probability of its selection.
+        * <p>The random number generator specifies the mechanism which will be
+        * used to provide uniform integer and double values.
+        * <p>The threshold indicates default minimum value that is treated as a valid 
+        * probability (as opposed to rounding error from floating-point operations). 
+        */
+       public WeightedChoice(Map<T, ? extends Number> item_weights, Random random,
+                       double threshold) 
+       {
+               if (item_weights.isEmpty())
+                       throw new IllegalArgumentException("Item weights must be non-empty");
+               
+               int item_count = item_weights.size();
+               item_pairs = new ArrayList<ItemPair>(item_count);
+               
+               double sum = 0;
+               for (Map.Entry<T, ? extends Number> entry : item_weights.entrySet())
+               {
+                       double value = entry.getValue().doubleValue();
+                       if (value <= 0)
+                               throw new IllegalArgumentException("Weights must be > 0");
+                       sum += value;
+               }
+        double bucket_weight = 1.0 / item_weights.size();
+               
+               Queue<ItemPair> light_weights = new LinkedList<ItemPair>();
+               Queue<ItemPair> heavy_weights = new LinkedList<ItemPair>();
+               for (Map.Entry<T, ? extends Number> entry : item_weights.entrySet())
+               {
+                       double value = entry.getValue().doubleValue() / sum;
+                       enqueueItem(entry.getKey(), value, bucket_weight, light_weights, heavy_weights);
+               }
+               
+               // repeat until both queues empty
+               while (!heavy_weights.isEmpty() || !light_weights.isEmpty())
+               {
+                       ItemPair heavy_item = heavy_weights.poll();
+                       ItemPair light_item = light_weights.poll();
+                       double light_weight = 0;
+                       T light = null;
+                       T heavy = null;
+                       if (light_item != null)
+                       {
+                               light_weight = light_item.weight;
+                               light = light_item.light;
+                       }
+                       if (heavy_item != null)
+                       {
+                               heavy = heavy_item.heavy;
+                               // put the 'left over' weight from the heavy item--what wasn't
+                               // needed to make up the difference between the light weight and
+                               // 1/n--back in the appropriate queue
+                               double new_weight = heavy_item.weight - (bucket_weight - light_weight);
+                               if (new_weight > threshold)
+                                       enqueueItem(heavy, new_weight, bucket_weight, light_weights, heavy_weights);
+                       }
+                       light_weight *= item_count;
+                       
+                       item_pairs.add(new ItemPair(light, heavy, light_weight));
+               }
+               
+               this.random = random;
+       }
+
+       /**
+        * Adds key/value to the appropriate queue.  Keys with values less than
+        * the threshold get added to {@code light_weights}, all others get added
+        * to {@code heavy_weights}.
+        */
+       private void enqueueItem(T key, double value, double threshold, 
+                       Queue<ItemPair> light_weights, Queue<ItemPair> heavy_weights)
+       {
+               if (value < threshold) 
+                       light_weights.offer(new ItemPair(key, null, value));
+               else
+                       heavy_weights.offer(new ItemPair(null, key, value));
+       }
+       
+       /**
+        * Sets the seed used by the internal random number generator.
+        */
+       public void setRandomSeed(long seed)
+       {
+               this.random.setSeed(seed);
+       }
+       
+       /**
+        * Retrieves an item with probability proportional to its weight in the
+        * {@code Map} provided in the input.
+        */
+       public T nextItem()
+       {
+               ItemPair item_pair = item_pairs.get(random.nextInt(item_pairs.size()));
+               if (random.nextDouble() < item_pair.weight)
+                       return item_pair.light;
+               return item_pair.heavy;
+       }
+       
+       /**
+        * Manages light object/heavy object/light conditional probability tuples.
+        */
+       private class ItemPair 
+       {
+               T light;
+               T heavy;
+               double weight;
+               
+               private ItemPair(T light, T heavy, double weight)
+               {
+                       this.light = light;
+                       this.heavy = heavy;
+                       this.weight = weight;
+               }
+               
+               @Override
+        public String toString()
+               {
+                       return String.format("[L:%s, H:%s, %.3f]", light, heavy, weight);
+               }
+       }
+}