// TODO fix. This is quick workaround for algorithm problem
if ((rc.getLocalCause() == LocalCause.TOO_HIGH_LATENCY)
&& (pceHardConstraints.getPceMetrics() == PceMetric.HopCount)
// TODO fix. This is quick workaround for algorithm problem
if ((rc.getLocalCause() == LocalCause.TOO_HIGH_LATENCY)
&& (pceHardConstraints.getPceMetrics() == PceMetric.HopCount)