-/*
- * Copyright (c) 2013 Cisco Systems, Inc. and others. All rights reserved.
- *
- * This program and the accompanying materials are made available under the
- * terms of the Eclipse Public License v1.0 which accompanies this distribution,
- * and is available at http://www.eclipse.org/legal/epl-v10.html
- */
-package org.opendaylight.protocol.framework;
-
-import com.google.common.base.Preconditions;
-import io.netty.bootstrap.Bootstrap;
-import io.netty.bootstrap.ServerBootstrap;
-import io.netty.buffer.PooledByteBufAllocator;
-import io.netty.channel.Channel;
-import io.netty.channel.ChannelFuture;
-import io.netty.channel.ChannelInitializer;
-import io.netty.channel.ChannelOption;
-import io.netty.channel.EventLoopGroup;
-import io.netty.channel.ServerChannel;
-import io.netty.channel.local.LocalServerChannel;
-import io.netty.channel.socket.SocketChannel;
-import io.netty.channel.socket.nio.NioServerSocketChannel;
-import io.netty.channel.socket.nio.NioSocketChannel;
-import io.netty.util.concurrent.DefaultPromise;
-import io.netty.util.concurrent.EventExecutor;
-import io.netty.util.concurrent.Future;
-import io.netty.util.concurrent.GlobalEventExecutor;
-import io.netty.util.concurrent.Promise;
-import java.io.Closeable;
-import java.net.InetSocketAddress;
-import java.net.SocketAddress;
-import org.slf4j.Logger;
-import org.slf4j.LoggerFactory;
-
-/**
- * Dispatcher class for creating servers and clients. The idea is to first create servers and clients and the run the
- * start method that will handle sockets in different thread.
- */
-@Deprecated
-public abstract class AbstractDispatcher<S extends ProtocolSession<?>, L extends SessionListener<?, ?, ?>> implements Closeable {
-
-
- protected interface ChannelPipelineInitializer<CH extends Channel, S extends ProtocolSession<?>> {
- /**
- * Initializes channel by specifying the handlers in its pipeline. Handlers are protocol specific, therefore this
- * method needs to be implemented in protocol specific Dispatchers.
- *
- * @param channel whose pipeline should be defined, also to be passed to {@link SessionNegotiatorFactory}
- * @param promise to be passed to {@link SessionNegotiatorFactory}
- */
- void initializeChannel(CH channel, Promise<S> promise);
- }
-
- protected interface PipelineInitializer<S extends ProtocolSession<?>> extends ChannelPipelineInitializer<SocketChannel, S> {
-
- }
-
-
- private static final Logger LOG = LoggerFactory.getLogger(AbstractDispatcher.class);
-
- private final EventLoopGroup bossGroup;
-
- private final EventLoopGroup workerGroup;
-
- private final EventExecutor executor;
-
- protected AbstractDispatcher(final EventLoopGroup bossGroup, final EventLoopGroup workerGroup) {
- this(GlobalEventExecutor.INSTANCE, bossGroup, workerGroup);
- }
-
- protected AbstractDispatcher(final EventExecutor executor, final EventLoopGroup bossGroup, final EventLoopGroup workerGroup) {
- this.bossGroup = Preconditions.checkNotNull(bossGroup);
- this.workerGroup = Preconditions.checkNotNull(workerGroup);
- this.executor = Preconditions.checkNotNull(executor);
- }
-
-
- /**
- * Creates server. Each server needs factories to pass their instances to client sessions.
- *
- * @param address address to which the server should be bound
- * @param initializer instance of PipelineInitializer used to initialize the channel pipeline
- *
- * @return ChannelFuture representing the binding process
- */
- protected ChannelFuture createServer(final InetSocketAddress address, final PipelineInitializer<S> initializer) {
- return createServer(address, NioServerSocketChannel.class, initializer);
- }
-
- /**
- * Creates server. Each server needs factories to pass their instances to client sessions.
- *
- * @param address address to which the server should be bound
- * @param channelClass The {@link Class} which is used to create {@link Channel} instances from.
- * @param initializer instance of PipelineInitializer used to initialize the channel pipeline
- *
- * @return ChannelFuture representing the binding process
- */
- protected <CH extends Channel> ChannelFuture createServer(final SocketAddress address, final Class<? extends ServerChannel> channelClass,
- final ChannelPipelineInitializer<CH, S> initializer) {
- final ServerBootstrap b = new ServerBootstrap();
- b.childHandler(new ChannelInitializer<CH>() {
-
- @Override
- protected void initChannel(final CH ch) {
- initializer.initializeChannel(ch, new DefaultPromise<>(executor));
- }
- });
-
- b.option(ChannelOption.SO_BACKLOG, 128);
- if (LocalServerChannel.class.equals(channelClass) == false) {
- // makes no sense for LocalServer and produces warning
- b.childOption(ChannelOption.SO_KEEPALIVE, true);
- b.childOption(ChannelOption.TCP_NODELAY , true);
- }
- b.childOption(ChannelOption.ALLOCATOR, PooledByteBufAllocator.DEFAULT);
- customizeBootstrap(b);
-
- if (b.group() == null) {
- b.group(bossGroup, workerGroup);
- }
- try {
- b.channel(channelClass);
- } catch (final IllegalStateException e) {
- // FIXME: if this is ok, document why
- LOG.trace("Not overriding channelFactory on bootstrap {}", b, e);
- }
-
- // Bind and start to accept incoming connections.
- final ChannelFuture f = b.bind(address);
- LOG.debug("Initiated server {} at {}.", f, address);
- return f;
- }
-
- /**
- * Customize a server bootstrap before the server is created. This allows
- * subclasses to assign non-default server options before the server is
- * created.
- *
- * @param b Server bootstrap
- */
- protected void customizeBootstrap(final ServerBootstrap b) {
- // The default is a no-op
- }
-
- /**
- * Creates a client.
- *
- * @param address remote address
- * @param strategy Reconnection strategy to be used when initial connection fails
- *
- * @return Future representing the connection process. Its result represents the combined success of TCP connection
- * as well as session negotiation.
- */
- protected Future<S> createClient(final InetSocketAddress address, final ReconnectStrategy strategy, final PipelineInitializer<S> initializer) {
- final Bootstrap b = new Bootstrap();
- final ProtocolSessionPromise<S> p = new ProtocolSessionPromise<>(executor, address, strategy, b);
- b.option(ChannelOption.SO_KEEPALIVE, true).handler(
- new ChannelInitializer<SocketChannel>() {
- @Override
- protected void initChannel(final SocketChannel ch) {
- initializer.initializeChannel(ch, p);
- }
- });
-
- customizeBootstrap(b);
- setWorkerGroup(b);
- setChannelFactory(b);
-
- p.connect();
- LOG.debug("Client created.");
- return p;
- }
-
- private void setWorkerGroup(final Bootstrap b) {
- if (b.group() == null) {
- b.group(workerGroup);
- }
- }
-
- /**
- * Create a client but use a pre-configured bootstrap.
- * This method however replaces the ChannelInitializer in the bootstrap. All other configuration is preserved.
- *
- * @param address remote address
- */
- protected Future<S> createClient(final InetSocketAddress address, final ReconnectStrategy strategy, final Bootstrap bootstrap, final PipelineInitializer<S> initializer) {
- final ProtocolSessionPromise<S> p = new ProtocolSessionPromise<>(executor, address, strategy, bootstrap);
-
- bootstrap.handler(
- new ChannelInitializer<SocketChannel>() {
- @Override
- protected void initChannel(final SocketChannel ch) {
- initializer.initializeChannel(ch, p);
- }
- });
-
- p.connect();
- LOG.debug("Client created.");
- return p;
- }
-
- /**
- * Customize a client bootstrap before the connection is attempted. This
- * allows subclasses to assign non-default options before the client is
- * created.
- *
- * @param b Client bootstrap
- */
- protected void customizeBootstrap(final Bootstrap b) {
- // The default is a no-op
- }
-
- /**
- *
- * @deprecated use {@link org.opendaylight.protocol.framework.AbstractDispatcher#createReconnectingClient(java.net.InetSocketAddress, ReconnectStrategyFactory, org.opendaylight.protocol.framework.AbstractDispatcher.PipelineInitializer)} with only one reconnectStrategyFactory instead.
- *
- * Creates a client.
- *
- * @param address remote address
- * @param connectStrategyFactory Factory for creating reconnection strategy to be used when initial connection fails
- * @param reestablishStrategy Reconnection strategy to be used when the already-established session fails
- *
- * @return Future representing the reconnection task. It will report completion based on reestablishStrategy, e.g.
- * success if it indicates no further attempts should be made and failure if it reports an error
- */
- @Deprecated
- protected Future<Void> createReconnectingClient(final InetSocketAddress address, final ReconnectStrategyFactory connectStrategyFactory,
- final ReconnectStrategy reestablishStrategy, final PipelineInitializer<S> initializer) {
- return createReconnectingClient(address, connectStrategyFactory, initializer);
- }
-
- /**
- * Creates a reconnecting client.
- *
- * @param address remote address
- * @param connectStrategyFactory Factory for creating reconnection strategy for every reconnect attempt
- *
- * @return Future representing the reconnection task. It will report completion based on reestablishStrategy, e.g.
- * success is never reported, only failure when it runs out of reconnection attempts.
- */
- protected Future<Void> createReconnectingClient(final InetSocketAddress address, final ReconnectStrategyFactory connectStrategyFactory,
- final PipelineInitializer<S> initializer) {
- final Bootstrap b = new Bootstrap();
-
- final ReconnectPromise<S, L> p = new ReconnectPromise<>(GlobalEventExecutor.INSTANCE, this, address, connectStrategyFactory, b, initializer);
-
- b.option(ChannelOption.SO_KEEPALIVE, true);
-
- customizeBootstrap(b);
- setWorkerGroup(b);
- setChannelFactory(b);
-
- p.connect();
- return p;
- }
-
- private void setChannelFactory(final Bootstrap b) {
- // There is no way to detect if this was already set by
- // customizeBootstrap()
- try {
- b.channel(NioSocketChannel.class);
- } catch (final IllegalStateException e) {
- LOG.trace("Not overriding channelFactory on bootstrap {}", b, e);
- }
- }
-
- /**
- * @deprecated Should only be used with AbstractDispatcher#AbstractDispatcher()
- */
- @Deprecated
- @Override
- public void close() {
- }
-}