- private RaftActorBehavior switchBehavior(RaftState state) {
- if (currentBehavior != null) {
- if (currentBehavior.state() == state) {
- return currentBehavior;
- }
- LOG.info("Switching from state " + currentBehavior.state() + " to "
- + state);
-
- try {
- currentBehavior.close();
- } catch (Exception e) {
- LOG.error(e,
- "Failed to close behavior : " + currentBehavior.state());
- }
-
- } else {
- LOG.info("Switching behavior to " + state);
- }
- RaftActorBehavior behavior = null;
- if (state == RaftState.Candidate) {
- behavior = new Candidate(context);
- } else if (state == RaftState.Follower) {
- behavior = new Follower(context);
- } else {
- behavior = new Leader(context);
- }
-
-
-
- return behavior;
- }
-