}
}
- // Generic state base class. Direct instances are used for fast paths, sub-class is used for successor transitions
+ /**
+ * Base class for representing logical state of this proxy. See individual instantiations and {@link SuccessorState}
+ * for details.
+ */
private static class State {
private final String string;
}
}
- // State class used when a successor has interfered. Contains coordinator latch, the successor and previous state
+ /**
+ * State class used when a successor has interfered. Contains coordinator latch, the successor and previous state.
+ * This is a temporary state introduced during reconnection process and is necessary for correct state hand-off
+ * between the old connection (potentially being accessed by the user) and the new connection (being cleaned up
+ * by the actor.
+ *
+ * <p>
+ * When a user operation encounters this state, it synchronizes on the it and wait until reconnection completes,
+ * at which point the request is routed to the successor transaction. This is a relatively heavy-weight solution
+ * to the problem of state transfer, but the user will observe it only if the race condition is hit.
+ */
private static final class SuccessorState extends State {
private final CountDownLatch latch = new CountDownLatch(1);
private AbstractProxyTransaction successor;
private State prevState;
SuccessorState() {
- super("successor");
+ super("SUCCESSOR");
}
// Synchronize with succession process and return the successor
}
void setPrevState(final State prevState) {
- Verify.verify(this.prevState == null);
+ Verify.verify(this.prevState == null, "Attempted to set previous state to %s when we already have %s",
+ prevState, this.prevState);
this.prevState = Preconditions.checkNotNull(prevState);
}
}
void setSuccessor(final AbstractProxyTransaction successor) {
- Verify.verify(this.successor == null);
+ Verify.verify(this.successor == null, "Attempted to set successor to %s when we already have %s",
+ successor, this.successor);
this.successor = Preconditions.checkNotNull(successor);
}
}
AtomicIntegerFieldUpdater.newUpdater(AbstractProxyTransaction.class, "sealed");
private static final AtomicReferenceFieldUpdater<AbstractProxyTransaction, State> STATE_UPDATER =
AtomicReferenceFieldUpdater.newUpdater(AbstractProxyTransaction.class, State.class, "state");
- private static final State OPEN = new State("open");
- private static final State SEALED = new State("sealed");
- private static final State FLUSHED = new State("flushed");
+
+ /**
+ * Transaction has been open and is being actively worked on.
+ */
+ private static final State OPEN = new State("OPEN");
+
+ /**
+ * Transaction has been sealed by the user, but it has not completed flushing to the backed, yet. This is
+ * a transition state, as we are waiting for the user to initiate commit procedures.
+ *
+ * <p>
+ * Since the reconnect mechanics relies on state replay for transactions, this state needs to be flushed into the
+ * queue to re-create state in successor transaction (which may be based on different messages as locality may have
+ * changed). Hence the transition to {@link #FLUSHED} state needs to be handled in a thread-safe manner.
+ */
+ private static final State SEALED = new State("SEALED");
+
+ /**
+ * Transaction state has been flushed into the queue, i.e. it is visible by the successor and potentially
+ * the backend. At this point the transaction does not hold any state besides successful requests, all other state
+ * is held either in the connection's queue or the successor object.
+ *
+ * <p>
+ * Transition to this state indicates we have all input from the user we need to initiate the correct commit
+ * protocol.
+ */
+ private static final State FLUSHED = new State("FLUSHED");
+
+ /**
+ * Transaction state has been completely resolved, we have received confirmation of the transaction fate from
+ * the backend. The only remaining task left to do is finishing up the state cleanup, which is done via purge
+ * request. We need to hang on to the transaction until that is done, as we have to make sure backend completes
+ * purging its state -- otherwise we could have a leak on the backend.
+ */
+ private static final State DONE = new State("DONE");
// Touched from client actor thread only
private final Deque<Object> successfulRequests = new ArrayDeque<>();