2 * Copyright (c) 2016 Cisco Systems, Inc. and others. All rights reserved.
4 * This program and the accompanying materials are made available under the
5 * terms of the Eclipse Public License v1.0 which accompanies this distribution,
6 * and is available at http://www.eclipse.org/legal/epl-v10.html
8 package org.opendaylight.controller.cluster.access.client;
10 import com.google.common.annotations.Beta;
11 import java.util.Optional;
14 public final class ConnectingClientConnection<T extends BackendInfo> extends AbstractClientConnection<T> {
16 * A wild estimate on how deep a queue should be. Without having knowledge of the remote actor we can only
17 * guess its processing capabilities while we are doing initial buffering. With {@link AveragingProgressTracker}
18 * this boils down to a burst of up to 2000 messages before we start throttling.
20 private static final int TARGET_QUEUE_DEPTH = 4000;
22 // Initial state, never instantiated externally
23 ConnectingClientConnection(final ClientActorContext context, final Long cookie) {
24 super(context, cookie, new TransmitQueue.Halted(TARGET_QUEUE_DEPTH));
28 public Optional<T> getBackendInfo() {
29 return Optional.empty();
33 ClientActorBehavior<T> lockedReconnect(final ClientActorBehavior<T> current) {
34 throw new UnsupportedOperationException("Attempted to reconnect a connecting connection");