- ClientActorBehavior<T> reconnectConnection(final ClientActorBehavior<T> current) {
- throw new UnsupportedOperationException("Attempted to reconnect a connecting connection");
+ long backendSilentTicks(final long now) {
+ // We are still connecting and do not want the timer to attempt a reconnect
+ return 0;
+ }
+
+ @Override
+ ClientActorBehavior<T> lockedReconnect(final ClientActorBehavior<T> current, final RequestException cause) {
+ throw new UnsupportedOperationException("Attempted to reconnect a connecting connection", cause);