- ClientActorBehavior<T> reconnectConnection(final ClientActorBehavior<T> current) {
- throw new UnsupportedOperationException("Attempted to reconnect a connecting connection");
- }
-
- @Override
- Entry<ActorRef, RequestEnvelope> prepareForTransmit(final Request<?, ?> req) {
- // This is guarded by remoteMaxMessages() == 0
- throw new UnsupportedOperationException("Attempted to transmit on a connecting connection");
+ long backendSilentTicks(final long now) {
+ // We are still connecting and do not want the timer to attempt a reconnect
+ return 0;