import akka.actor.ActorRef;
import akka.actor.ActorSelection;
import akka.actor.PoisonPill;
-import akka.japi.Procedure;
import com.google.common.annotations.VisibleForTesting;
import com.google.common.base.Optional;
+import com.google.common.base.Preconditions;
+import com.google.common.base.Verify;
import com.google.common.collect.Lists;
import java.io.Serializable;
import java.util.Collection;
import java.util.Map;
import java.util.Objects;
import java.util.concurrent.TimeUnit;
-import java.util.function.Supplier;
import javax.annotation.Nonnull;
+import javax.annotation.Nullable;
import org.apache.commons.lang3.time.DurationFormatUtils;
import org.opendaylight.controller.cluster.DataPersistenceProvider;
import org.opendaylight.controller.cluster.DelegatingPersistentDataProvider;
import org.opendaylight.controller.cluster.raft.client.messages.OnDemandRaftState;
import org.opendaylight.controller.cluster.raft.client.messages.Shutdown;
import org.opendaylight.controller.cluster.raft.protobuff.client.messages.Payload;
+import org.opendaylight.yangtools.concepts.Identifier;
+import org.opendaylight.yangtools.concepts.Immutable;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
private final PersistentDataProvider persistentProvider;
+ private final BehaviorStateTracker behaviorStateTracker = new BehaviorStateTracker();
+
private RaftActorRecoverySupport raftRecovery;
private RaftActorSnapshotMessageSupport snapshotSupport;
- private final BehaviorStateHolder reusableBehaviorStateHolder = new BehaviorStateHolder();
-
- private final SwitchBehaviorSupplier reusableSwitchBehaviorSupplier = new SwitchBehaviorSupplier();
-
private RaftActorServerConfigurationSupport serverConfigurationSupport;
private RaftActorLeadershipTransferCohort leadershipTransferInProgress;
}
@VisibleForTesting
- protected void changeCurrentBehavior(RaftActorBehavior newBehavior){
- if(getCurrentBehavior() != null) {
+ protected void changeCurrentBehavior(RaftActorBehavior newBehavior) {
+ final RaftActorBehavior currentBehavior = getCurrentBehavior();
+ if (currentBehavior != null) {
try {
- getCurrentBehavior().close();
- } catch(Exception e) {
- LOG.warn("{}: Error closing behavior {}", persistence(), getCurrentBehavior(), e);
+ currentBehavior.close();
+ } catch (Exception e) {
+ LOG.warn("{}: Error closing behavior {}", persistence(), currentBehavior, e);
}
}
- reusableBehaviorStateHolder.init(getCurrentBehavior());
+ final BehaviorState state = behaviorStateTracker.capture(currentBehavior);
setCurrentBehavior(newBehavior);
- handleBehaviorChange(reusableBehaviorStateHolder, getCurrentBehavior());
+ handleBehaviorChange(state, newBehavior);
}
+ /**
+ * Method exposed for subclasses to plug-in their logic. This method is invoked by {@link #handleCommand(Object)}
+ * for messages which are not handled by this class. Subclasses overriding this class should fall back to this
+ * implementation for messages which they do not handle
+ *
+ * @param message Incoming command message
+ */
+ protected void handleNonRaftCommand(final Object message) {
+ unhandled(message);
+ }
+
+ /**
+ * @deprecated This method is not final for testing purposes. DO NOT OVERRIDE IT, override
+ * {@link #handleNonRaftCommand(Object)} instead.
+ */
+ @Deprecated
@Override
+ // FIXME: make this method final once our unit tests do not need to override it
protected void handleCommand(final Object message) {
if (serverConfigurationSupport.handleMessage(message, getSender())) {
return;
if (message instanceof ApplyState) {
ApplyState applyState = (ApplyState) message;
- long elapsedTime = (System.nanoTime() - applyState.getStartTime());
- if(elapsedTime >= APPLY_STATE_DELAY_THRESHOLD_IN_NANOS){
- LOG.warn("ApplyState took more time than expected. Elapsed Time = {} ms ApplyState = {}",
- TimeUnit.NANOSECONDS.toMillis(elapsedTime), applyState);
- }
+ long startTime = System.nanoTime();
if(LOG.isDebugEnabled()) {
LOG.debug("{}: Applying state for log index {} data {}",
applyState(applyState.getClientActor(), applyState.getIdentifier(),
applyState.getReplicatedLogEntry().getData());
+ long elapsedTime = System.nanoTime() - startTime;
+ if(elapsedTime >= APPLY_STATE_DELAY_THRESHOLD_IN_NANOS){
+ LOG.debug("ApplyState took more time than expected. Elapsed Time = {} ms ApplyState = {}",
+ TimeUnit.NANOSECONDS.toMillis(elapsedTime), applyState);
+ }
+
if (!hasFollowers()) {
// for single node, the capture should happen after the apply state
// as we delete messages from the persistent journal which have made it to the snapshot
} else if(message instanceof Runnable) {
((Runnable)message).run();
} else {
- switchBehavior(reusableSwitchBehaviorSupplier.handleMessage(getSender(), message));
+ // Processing the message may affect the state, hence we need to capture it
+ final RaftActorBehavior currentBehavior = getCurrentBehavior();
+ final BehaviorState state = behaviorStateTracker.capture(currentBehavior);
+
+ // A behavior indicates that it processed the change by returning a reference to the next behavior
+ // to be used. A null return indicates it has not processed the message and we should be passing it to
+ // the subclass for handling.
+ final RaftActorBehavior nextBehavior = currentBehavior.handleMessage(getSender(), message);
+ if (nextBehavior != null) {
+ switchBehavior(state, nextBehavior);
+ } else {
+ handleNonRaftCommand(message);
+ }
}
}
if(!getRaftActorContext().getRaftPolicy().automaticElectionsEnabled()) {
RaftState newState = message.getNewState();
if( newState == RaftState.Leader || newState == RaftState.Follower) {
- switchBehavior(reusableSwitchBehaviorSupplier.handleMessage(getSender(), message));
+ switchBehavior(behaviorStateTracker.capture(getCurrentBehavior()),
+ AbstractRaftActorBehavior.createBehavior(context, message.getNewState()));
getRaftActorContext().getTermInformation().updateAndPersist(message.getNewTerm(), "");
} else {
LOG.warn("Switching to behavior : {} - not supported", newState);
}
}
- private void switchBehavior(Supplier<RaftActorBehavior> supplier){
- reusableBehaviorStateHolder.init(getCurrentBehavior());
-
- setCurrentBehavior(supplier.get());
-
- handleBehaviorChange(reusableBehaviorStateHolder, getCurrentBehavior());
+ private void switchBehavior(final BehaviorState oldBehaviorState, final RaftActorBehavior nextBehavior) {
+ setCurrentBehavior(nextBehavior);
+ handleBehaviorChange(oldBehaviorState, nextBehavior);
}
@VisibleForTesting
}
- private void handleBehaviorChange(BehaviorStateHolder oldBehaviorState, RaftActorBehavior currentBehavior) {
+ private void handleBehaviorChange(BehaviorState oldBehaviorState, RaftActorBehavior currentBehavior) {
RaftActorBehavior oldBehavior = oldBehaviorState.getBehavior();
if (oldBehavior != currentBehavior){
* @param identifier
* @param data
*/
- protected void persistData(final ActorRef clientActor, final String identifier,
- final Payload data) {
+ protected final void persistData(final ActorRef clientActor, final Identifier identifier, final Payload data) {
ReplicatedLogEntry replicatedLogEntry = new ReplicatedLogImplEntry(
context.getReplicatedLog().lastIndex() + 1,
final RaftActorContext raftContext = getRaftActorContext();
- replicatedLog().appendAndPersist(replicatedLogEntry, new Procedure<ReplicatedLogEntry>() {
- @Override
- public void apply(ReplicatedLogEntry replicatedLogEntry) {
- if (!hasFollowers()){
- // Increment the Commit Index and the Last Applied values
- raftContext.setCommitIndex(replicatedLogEntry.getIndex());
- raftContext.setLastApplied(replicatedLogEntry.getIndex());
+ replicatedLog().appendAndPersist(replicatedLogEntry, replicatedLogEntry1 -> {
+ if (!hasFollowers()){
+ // Increment the Commit Index and the Last Applied values
+ raftContext.setCommitIndex(replicatedLogEntry1.getIndex());
+ raftContext.setLastApplied(replicatedLogEntry1.getIndex());
- // Apply the state immediately.
- self().tell(new ApplyState(clientActor, identifier, replicatedLogEntry), self());
+ // Apply the state immediately.
+ self().tell(new ApplyState(clientActor, identifier, replicatedLogEntry1), self());
- // Send a ApplyJournalEntries message so that we write the fact that we applied
- // the state to durable storage
- self().tell(new ApplyJournalEntries(replicatedLogEntry.getIndex()), self());
+ // Send a ApplyJournalEntries message so that we write the fact that we applied
+ // the state to durable storage
+ self().tell(new ApplyJournalEntries(replicatedLogEntry1.getIndex()), self());
- } else if (clientActor != null) {
- context.getReplicatedLog().captureSnapshotIfReady(replicatedLogEntry);
+ } else if (clientActor != null) {
+ context.getReplicatedLog().captureSnapshotIfReady(replicatedLogEntry1);
- // Send message for replication
- getCurrentBehavior().handleMessage(getSelf(),
- new Replicate(clientActor, identifier, replicatedLogEntry));
- }
+ // Send message for replication
+ getCurrentBehavior().handleMessage(getSelf(),
+ new Replicate(clientActor, identifier, replicatedLogEntry1));
}
});
}
// but transfer the previous leaderId so it doesn't immediately try to schedule an election. This
// avoids potential disruption. Otherwise, switch to Follower normally.
RaftActorBehavior behavior = getCurrentBehavior();
- if(behavior instanceof Follower) {
- String previousLeaderId = ((Follower)behavior).getLeaderId();
+ if (behavior != null && behavior.state() == RaftState.Follower) {
+ String previousLeaderId = behavior.getLeaderId();
short previousLeaderPayloadVersion = behavior.getLeaderPayloadVersion();
LOG.debug("{}: Re-initializing to Follower with previous leaderId {}", persistenceId(), previousLeaderId);
* @param data A piece of data that was persisted by the persistData call.
* This should NEVER be null.
*/
- protected abstract void applyState(ActorRef clientActor, String identifier,
- Object data);
+ protected abstract void applyState(ActorRef clientActor, Identifier identifier, Object data);
/**
* Returns the RaftActorRecoveryCohort to participate in persistence recovery.
}
}
- private static class BehaviorStateHolder {
- private RaftActorBehavior behavior;
- private String lastValidLeaderId;
- private short leaderPayloadVersion;
+ /**
+ * A point-in-time capture of {@link RaftActorBehavior} state critical for transitioning between behaviors.
+ */
+ private static abstract class BehaviorState implements Immutable {
+ @Nullable abstract RaftActorBehavior getBehavior();
+ @Nullable abstract String getLastValidLeaderId();
+ @Nullable abstract short getLeaderPayloadVersion();
+ }
- void init(RaftActorBehavior behavior) {
- this.behavior = behavior;
- this.leaderPayloadVersion = behavior != null ? behavior.getLeaderPayloadVersion() : -1;
+ /**
+ * A {@link BehaviorState} corresponding to non-null {@link RaftActorBehavior} state.
+ */
+ private static final class SimpleBehaviorState extends BehaviorState {
+ private final RaftActorBehavior behavior;
+ private final String lastValidLeaderId;
+ private final short leaderPayloadVersion;
- String behaviorLeaderId = behavior != null ? behavior.getLeaderId() : null;
- if(behaviorLeaderId != null) {
- this.lastValidLeaderId = behaviorLeaderId;
- }
+ SimpleBehaviorState(final String lastValidLeaderId, final RaftActorBehavior behavior) {
+ this.lastValidLeaderId = lastValidLeaderId;
+ this.behavior = Preconditions.checkNotNull(behavior);
+ this.leaderPayloadVersion = behavior.getLeaderPayloadVersion();
}
+ @Override
RaftActorBehavior getBehavior() {
return behavior;
}
+ @Override
String getLastValidLeaderId() {
return lastValidLeaderId;
}
+ @Override
short getLeaderPayloadVersion() {
return leaderPayloadVersion;
}
}
- private class SwitchBehaviorSupplier implements Supplier<RaftActorBehavior> {
- private Object message;
- private ActorRef sender;
+ /**
+ * Class tracking behavior-related information, which we need to keep around and pass across behavior switches.
+ * An instance is created for each RaftActor. It has two functions:
+ * - it keeps track of the last leader ID we have encountered since we have been created
+ * - it creates state capture needed to transition from one behavior to the next
+ */
+ private static final class BehaviorStateTracker {
+ /**
+ * A {@link BehaviorState} corresponding to null {@link RaftActorBehavior} state. Since null behavior is only
+ * allowed before we receive the first message, we know the leader ID to be null.
+ */
+ private static final BehaviorState NULL_BEHAVIOR_STATE = new BehaviorState() {
+ @Override
+ RaftActorBehavior getBehavior() {
+ return null;
+ }
- public SwitchBehaviorSupplier handleMessage(ActorRef sender, Object message){
- this.sender = sender;
- this.message = message;
- return this;
- }
+ @Override
+ String getLastValidLeaderId() {
+ return null;
+ }
- @Override
- public RaftActorBehavior get() {
- if(this.message instanceof SwitchBehavior){
- return AbstractRaftActorBehavior.createBehavior(context, ((SwitchBehavior) message).getNewState());
+ @Override
+ short getLeaderPayloadVersion() {
+ return -1;
+ }
+ };
+
+ private String lastValidLeaderId;
+
+ BehaviorState capture(final RaftActorBehavior behavior) {
+ if (behavior == null) {
+ Verify.verify(lastValidLeaderId == null, "Null behavior with non-null last leader");
+ return NULL_BEHAVIOR_STATE;
+ }
+
+ final String leaderId = behavior.getLeaderId();
+ if (leaderId != null) {
+ lastValidLeaderId = leaderId;
}
- return getCurrentBehavior().handleMessage(sender, message);
+
+ return new SimpleBehaviorState(lastValidLeaderId, behavior);
}
}
+
}