dropMessagesToBehavior.clear();
}
- @Override
public void clear() {
behaviorStateChangeLatch = null;
clearDropMessagesToBehavior();
messagesReceivedLatches.clear();
- super.clear();
+ clearMessages(getSelf());
}
void forwardCapturedMessageToBehavior(final Class<?> msgClass, final ActorRef sender) {
}
}
- static class SendImmediateHeartBeat implements ControlMessage {
- public static final SendImmediateHeartBeat INSTANCE = new SendImmediateHeartBeat();
+ static final class SendImmediateHeartBeat implements ControlMessage {
+ static final SendImmediateHeartBeat INSTANCE = new SendImmediateHeartBeat();
private SendImmediateHeartBeat() {
}
}
- static class GetBehaviorState implements ControlMessage {
- public static final GetBehaviorState INSTANCE = new GetBehaviorState();
+ static final class GetBehaviorState implements ControlMessage {
+ static final GetBehaviorState INSTANCE = new GetBehaviorState();
private GetBehaviorState() {
}