/*
* This forces allocateTransaction() on a slow path, which has to happen after
- * this method has completed executing.
+ * this method has completed executing. Also inflightTx may be updated outside
+ * the lock, hence we need to re-check.
*/
@GuardedBy("this")
private void processIfReady() {
- final PingPongTransaction tx = READY_UPDATER.getAndSet(this, null);
- if (tx != null) {
- processTransaction(tx);
+ if (inflightTx == null) {
+ final PingPongTransaction tx = READY_UPDATER.getAndSet(this, null);
+ if (tx != null) {
+ processTransaction(tx);
+ }
}
}
*/
final boolean success = READY_UPDATER.compareAndSet(this, null, tx);
Preconditions.checkState(success, "Transaction %s collided on ready state", tx, readyTx);
- LOG.debug("Transaction {} readied");
+ LOG.debug("Transaction {} readied", tx);
/*
* We do not see a transaction being in-flight, so we need to take care of dispatching
}
@Override
- public void close() {
+ public synchronized void close() {
final PingPongTransaction notLocked = lockedTx;
Preconditions.checkState(notLocked == null, "Attempted to close chain with outstanding transaction %s", notLocked);
- synchronized (this) {
- processIfReady();
- delegate.close();
+ // Force allocations on slow path. We will complete the rest
+ final PingPongTransaction tx = READY_UPDATER.getAndSet(this, null);
+
+ // Make sure no transaction is outstanding. Otherwise sleep a bit and retry
+ while (inflightTx != null) {
+ LOG.debug("Busy-waiting for in-flight transaction {} to complete", inflightTx);
+ Thread.yield();
+ continue;
}
+
+ // If we have an outstanding transaction, send it down
+ if (tx != null) {
+ processTransaction(tx);
+ }
+
+ // All done, close the delegate. All new allocations should fail.
+ delegate.close();
}
@Override