private final TransmitQueue queue;
private final Long cookie;
- // Updated from actor thread only
- private long lastProgress;
-
private volatile RequestException poisoned;
// Do not allow subclassing outside of this package
this.context = Preconditions.checkNotNull(context);
this.cookie = Preconditions.checkNotNull(cookie);
this.queue = Preconditions.checkNotNull(queue);
- this.lastProgress = readTime();
}
// Do not allow subclassing outside of this package
- AbstractClientConnection(final AbstractClientConnection<T> oldConnection) {
+ AbstractClientConnection(final AbstractClientConnection<T> oldConnection, final int targetQueueSize) {
this.context = oldConnection.context;
this.cookie = oldConnection.cookie;
- this.lastProgress = oldConnection.lastProgress;
- this.queue = new TransmitQueue.Halted();
+ this.queue = new TransmitQueue.Halted(targetQueueSize);
}
public final ClientActorContext context() {
* Send a request to the backend and invoke a specified callback when it finishes. This method is safe to invoke
* from any thread.
*
+ * <p>This method may put the caller thread to sleep in order to throttle the request rate.
+ * The callback may be called before the sleep finishes.
+ *
* @param request Request to send
* @param callback Callback to invoke
*/
}
final ConnectionEntry entry = new ConnectionEntry(request, callback, readTime());
-
- lock.lock();
- try {
- queue.enqueue(entry, entry.getEnqueuedTicks());
- } finally {
- lock.unlock();
- }
+ enqueueAndWait(entry, entry.getEnqueuedTicks());
}
public abstract Optional<T> getBackendInfo();
return context.ticker().read();
}
- final void enqueueEntry(final ConnectionEntry entry, final long now) {
+ final long enqueueEntry(final ConnectionEntry entry, final long now) {
lock.lock();
try {
- queue.enqueue(entry, now);
+ return queue.enqueue(entry, now);
} finally {
lock.unlock();
}
}
+ final void enqueueAndWait(final ConnectionEntry entry, final long now) {
+ final long delay = enqueueEntry(entry, now);
+ try {
+ TimeUnit.NANOSECONDS.sleep(delay);
+ } catch (InterruptedException e) {
+ LOG.debug("Interrupted while sleeping");
+ }
+ }
+
/**
* Schedule a timer to fire on the actor thread after a delay.
*
lock.lock();
try {
final long now = readTime();
- if (!queue.isEmpty()) {
- final long ticksSinceProgress = now - lastProgress;
- if (ticksSinceProgress >= NO_PROGRESS_TIMEOUT_NANOS) {
- LOG.error("Queue {} has not seen progress in {} seconds, failing all requests", this,
- TimeUnit.NANOSECONDS.toSeconds(ticksSinceProgress));
-
- lockedPoison(new NoProgressException(ticksSinceProgress));
- current.removeConnection(this);
- return current;
- }
+ // The following line is only reliable when queue is not forwarding, but such state should not last long.
+ final long ticksSinceProgress = queue.ticksStalling(now);
+ if (ticksSinceProgress >= NO_PROGRESS_TIMEOUT_NANOS) {
+ LOG.error("Queue {} has not seen progress in {} seconds, failing all requests", this,
+ TimeUnit.NANOSECONDS.toSeconds(ticksSinceProgress));
+
+ lockedPoison(new NoProgressException(ticksSinceProgress));
+ current.removeConnection(this);
+ return current;
}
// Requests are always scheduled in sequence, hence checking for timeout is relatively straightforward.
return Optional.empty();
}
- final long delay = head.getEnqueuedTicks() - now + REQUEST_TIMEOUT_NANOS;
- if (delay <= 0) {
- LOG.debug("Connection {} timed out", this);
+ final long beenOpen = now - head.getEnqueuedTicks();
+ if (beenOpen >= REQUEST_TIMEOUT_NANOS) {
+ LOG.debug("Connection {} has a request not completed for {} nanoseconds, timing out", this, beenOpen);
return null;
}
- return Optional.of(FiniteDuration.apply(delay, TimeUnit.NANOSECONDS));
+ return Optional.of(FiniteDuration.apply(REQUEST_TIMEOUT_NANOS - beenOpen, TimeUnit.NANOSECONDS));
}
final void poison(final RequestException cause) {
LOG.debug("Completing {} with {}", entry, envelope);
entry.complete(envelope.getMessage());
}
-
- lastProgress = readTime();
}
}