* Time-keeping in a client actor is based on monotonic time. The precision of this time can be expected to be the
* same as {@link System#nanoTime()}, but it is not tied to that particular clock. Actor clock is exposed as
* a {@link Ticker}, which can be obtained via {@link #ticker()}.
* Time-keeping in a client actor is based on monotonic time. The precision of this time can be expected to be the
* same as {@link System#nanoTime()}, but it is not tied to that particular clock. Actor clock is exposed as
* a {@link Ticker}, which can be obtained via {@link #ticker()}.