Code Review
/
controller.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
review
|
tree
raw
|
inline
| side by side
Reduce JSR305 proliferation
[controller.git]
/
opendaylight
/
md-sal
/
cds-access-client
/
src
/
main
/
java
/
org
/
opendaylight
/
controller
/
cluster
/
access
/
client
/
InternalCommand.java
diff --git
a/opendaylight/md-sal/cds-access-client/src/main/java/org/opendaylight/controller/cluster/access/client/InternalCommand.java
b/opendaylight/md-sal/cds-access-client/src/main/java/org/opendaylight/controller/cluster/access/client/InternalCommand.java
index c841f1350a0505c16ce180c05d7031dee09bd674..08735529d8f3276f2f6996eb109adc3112422c07 100644
(file)
--- a/
opendaylight/md-sal/cds-access-client/src/main/java/org/opendaylight/controller/cluster/access/client/InternalCommand.java
+++ b/
opendaylight/md-sal/cds-access-client/src/main/java/org/opendaylight/controller/cluster/access/client/InternalCommand.java
@@
-8,8
+8,8
@@
package org.opendaylight.controller.cluster.access.client;
import akka.dispatch.ControlMessage;
package org.opendaylight.controller.cluster.access.client;
import akka.dispatch.ControlMessage;
-import
javax.annotation.Nonn
ull;
-import
javax
.annotation.Nullable;
+import
org.eclipse.jdt.annotation.NonN
ull;
+import
org.eclipse.jdt
.annotation.Nullable;
/**
* This interface is used to pass the unit of work via the actors mailbox. The command can alter behavior of the actor
/**
* This interface is used to pass the unit of work via the actors mailbox. The command can alter behavior of the actor
@@
-25,5
+25,5
@@
public interface InternalCommand<T extends BackendInfo> extends ControlMessage {
* @param currentBehavior Current Behavior
* @return Next behavior to use in the client actor
*/
* @param currentBehavior Current Behavior
* @return Next behavior to use in the client actor
*/
- @Nullable ClientActorBehavior<T> execute(@Non
n
ull ClientActorBehavior<T> currentBehavior);
+ @Nullable ClientActorBehavior<T> execute(@Non
N
ull ClientActorBehavior<T> currentBehavior);
}
}