+ // Processing the message may affect the state, hence we need to capture it
+ final RaftActorBehavior currentBehavior = getCurrentBehavior();
+ final BehaviorState state = behaviorStateTracker.capture(currentBehavior);
+
+ // A behavior indicates that it processed the change by returning a reference to the next behavior
+ // to be used. A null return indicates it has not processed the message and we should be passing it to
+ // the subclass for handling.
+ final RaftActorBehavior nextBehavior = currentBehavior.handleMessage(getSender(), message);
+ if (nextBehavior != null) {
+ switchBehavior(state, nextBehavior);
+ } else {
+ handleNonRaftCommand(message);
+ }