// changes its state to Follower, hence we only need to switch to Leader if the state is still Isolated
if (ret.state() == RaftState.IsolatedLeader && !isLeaderIsolated()) {
LOG.info("IsolatedLeader {} switching from IsolatedLeader to Leader", leaderId);
- return switchBehavior(new Leader(context));
+ return internalSwitchBehavior(RaftState.Leader);
}
return ret;
}