import org.opendaylight.controller.cluster.raft.base.messages.CaptureSnapshotReply;
import org.opendaylight.controller.cluster.raft.base.messages.ElectionTimeout;
import org.opendaylight.controller.cluster.raft.base.messages.InitiateCaptureSnapshot;
-import org.opendaylight.controller.cluster.raft.base.messages.SnapshotComplete;
import org.opendaylight.controller.cluster.raft.base.messages.UpdateElectionTerm;
import org.opendaylight.controller.cluster.raft.behaviors.AbstractLeader;
import org.opendaylight.controller.cluster.raft.behaviors.Follower;
PERSISTENT, node2Collector).withDispatcher(Dispatchers.DefaultDispatcherId()), node2ID);
CollectingMockRaftActor node2RaftActor = node2RaftActorRef.underlyingActor();
- // Wait for snapshot after recovery
- MessageCollectorActor.expectFirstMatching(node1Collector, SnapshotComplete.class);
+ node1RaftActor.waitForInitializeBehaviorComplete();
+ node2RaftActor.waitForInitializeBehaviorComplete();
// Verify the intended server config was loaded and applied.
verifyServerConfigurationPayloadEntry(node1RaftActor.getRaftActorContext().getReplicatedLog(),
assertEquals("getRaftState", RaftState.Follower, node1RaftActor.getRaftState());
assertEquals("getLeaderId", null, node1RaftActor.getLeaderId());
- MessageCollectorActor.expectFirstMatching(node2Collector, SnapshotComplete.class);
+ verifyServerConfigurationPayloadEntry(node2RaftActor.getRaftActorContext().getReplicatedLog(),
+ nonVotingServer(node1ID), nonVotingServer(node2ID), votingServer("downNode1"),
+ votingServer("downNode2"));
assertEquals("isVotingMember", false, node2RaftActor.getRaftActorContext().isVotingMember());
// For the test, we send a ChangeServersVotingStatus message to node1 to flip the voting states for
PERSISTENT, node2Collector).withDispatcher(Dispatchers.DefaultDispatcherId()), node2ID);
CollectingMockRaftActor node2RaftActor = node2RaftActorRef.underlyingActor();
- // Wait for snapshot after recovery
- MessageCollectorActor.expectFirstMatching(node1Collector, SnapshotComplete.class);
-
// Send a ChangeServersVotingStatus message to node1 to change mode1 to voting. This should cause
// node1 to try to elect itself as leader in order to apply the new server config. But we'll drop
// RequestVote messages in node2 which should cause node1 to time out and revert back to the previous
PERSISTENT, node2Collector).withDispatcher(Dispatchers.DefaultDispatcherId()), node2ID);
CollectingMockRaftActor node2RaftActor = node2RaftActorRef.underlyingActor();
- // Wait for snapshot after recovery
- MessageCollectorActor.expectFirstMatching(node1Collector, SnapshotComplete.class);
-
// Send a ChangeServersVotingStatus message to node1 to change mode1 to voting. This should cause
// node1 to try to elect itself as leader in order to apply the new server config. However node1's log
// is behind node2's so node2 should not grant node1's vote. This should cause node1 to time out and
PERSISTENT, node2Collector).withDispatcher(Dispatchers.DefaultDispatcherId()), node2ID);
CollectingMockRaftActor node2RaftActor = node2RaftActorRef.underlyingActor();
- // Wait for snapshot after recovery
- MessageCollectorActor.expectFirstMatching(node1Collector, SnapshotComplete.class);
-
// Send a ChangeServersVotingStatus message to node1 to change node1 to voting. This should cause
// node1 to try to elect itself as leader in order to apply the new server config. But we'll drop
// RequestVote messages in node2 and make it the leader so node1 should forward the server change