Merge "Remove SimpleDataTreeCandidate"
[controller.git] / opendaylight / md-sal / sal-distributed-datastore / src / main / java / org / opendaylight / controller / cluster / datastore / TransactionProxy.java
index 7eabf9e9a67be1169fb3140e9a6ec06002db5a32..504612a05f707381ba0f26a0b899e05dae68d289 100644 (file)
@@ -224,8 +224,8 @@ public class TransactionProxy extends AbstractDOMStoreTransaction<TransactionIde
         List<Future<Object>> recordedOperationFutures = Lists.newArrayList();
         for(TransactionFutureCallback txFutureCallback : txFutureCallbackMap.values()) {
             TransactionContext transactionContext = txFutureCallback.getTransactionContext();
-            if(transactionContext != null) {
-                recordedOperationFutures.addAll(transactionContext.getRecordedOperationFutures());
+            if (transactionContext != null) {
+                transactionContext.copyRecordedOperationFutures(recordedOperationFutures);
             }
         }
 
@@ -391,7 +391,7 @@ public class TransactionProxy extends AbstractDOMStoreTransaction<TransactionIde
         LOG.debug("Tx {} Readying {} transactions for commit", getIdentifier(),
                     txFutureCallbackMap.size());
 
-        if(txFutureCallbackMap.size() == 0) {
+        if (txFutureCallbackMap.isEmpty()) {
             onTransactionReady(Collections.<Future<ActorSelection>>emptyList());
             TransactionRateLimitingCallback.adjustRateLimitForUnusedTransaction(actorContext);
             return NoOpDOMStoreThreePhaseCommitCohort.INSTANCE;
@@ -500,13 +500,6 @@ public class TransactionProxy extends AbstractDOMStoreTransaction<TransactionIde
         return actorContext;
     }
 
-    /**
-     * Interfaces for transaction operations to be invoked later.
-     */
-    private static interface TransactionOperation {
-        void invoke(TransactionContext transactionContext);
-    }
-
     /**
      * Implements a Future OnComplete callback for a CreateTransaction message. This class handles
      * retries, up to a limit, if the shard doesn't have a leader yet. This is done by scheduling a