// producer attached to some subtree at a time. And also how we can close ShardAccess
// then
final CDSShardAccessImpl shardAccess = new CDSShardAccessImpl(subtree, actorContext);
// producer attached to some subtree at a time. And also how we can close ShardAccess
// then
final CDSShardAccessImpl shardAccess = new CDSShardAccessImpl(subtree, actorContext);