--- /dev/null
+/*
+ * Copyright (c) 2003, the JUNG Project and the Regents of the University
+ * of California
+ * All rights reserved.
+ *
+ * This software is open-source under the BSD license; see either
+ * "license.txt" or
+ * http://jung.sourceforge.net/license.txt for a description.
+ */
+package edu.uci.ics.jung.algorithms.generators.random;
+
+import java.util.ArrayList;
+import java.util.Collection;
+import java.util.HashMap;
+import java.util.HashSet;
+import java.util.List;
+import java.util.Map;
+import java.util.Random;
+import java.util.Set;
+
+import org.apache.commons.collections15.Factory;
+
+import edu.uci.ics.jung.algorithms.generators.EvolvingGraphGenerator;
+import edu.uci.ics.jung.graph.Graph;
+import edu.uci.ics.jung.graph.MultiGraph;
+import edu.uci.ics.jung.graph.util.EdgeType;
+import edu.uci.ics.jung.graph.util.Pair;
+
+
+/**
+ * <p>Simple evolving scale-free random graph generator. At each time
+ * step, a new vertex is created and is connected to existing vertices
+ * according to the principle of "preferential attachment", whereby
+ * vertices with higher degree have a higher probability of being
+ * selected for attachment.</p>
+ *
+ * <p>At a given timestep, the probability <code>p</code> of creating an edge
+ * between an existing vertex <code>v</code> and the newly added vertex is
+ * <pre>
+ * p = (degree(v) + 1) / (|E| + |V|);
+ * </pre>
+ *
+ * <p>where <code>|E|</code> and <code>|V|</code> are, respectively, the number
+ * of edges and vertices currently in the network (counting neither the new
+ * vertex nor the other edges that are being attached to it).</p>
+ *
+ * <p>Note that the formula specified in the original paper
+ * (cited below) was
+ * <pre>
+ * p = degree(v) / |E|
+ * </pre>
+ * </p>
+ *
+ * <p>However, this would have meant that the probability of attachment for any existing
+ * isolated vertex would be 0. This version uses Lagrangian smoothing to give
+ * each existing vertex a positive attachment probability.</p>
+ *
+ * <p>The graph created may be either directed or undirected (controlled by a constructor
+ * parameter); the default is undirected.
+ * If the graph is specified to be directed, then the edges added will be directed
+ * from the newly added vertex u to the existing vertex v, with probability proportional to the
+ * indegree of v (number of edges directed towards v). If the graph is specified to be undirected,
+ * then the (undirected) edges added will connect u to v, with probability proportional to the
+ * degree of v.</p>
+ *
+ * <p>The <code>parallel</code> constructor parameter specifies whether parallel edges
+ * may be created.</p>
+ *
+ * @see "A.-L. Barabasi and R. Albert, Emergence of scaling in random networks, Science 286, 1999."
+ * @author Scott White
+ * @author Joshua O'Madadhain
+ * @author Tom Nelson - adapted to jung2
+ */
+public class BarabasiAlbertGenerator<V,E> implements EvolvingGraphGenerator<V,E> {
+ private Graph<V, E> mGraph = null;
+ private int mNumEdgesToAttachPerStep;
+ private int mElapsedTimeSteps;
+ private Random mRandom;
+ protected List<V> vertex_index;
+ protected int init_vertices;
+ protected Map<V,Integer> index_vertex;
+ protected Factory<Graph<V,E>> graphFactory;
+ protected Factory<V> vertexFactory;
+ protected Factory<E> edgeFactory;
+
+ /**
+ * Constructs a new instance of the generator.
+ * @param init_vertices number of unconnected 'seed' vertices that the graph should start with
+ * @param numEdgesToAttach the number of edges that should be attached from the
+ * new vertex to pre-existing vertices at each time step
+ * @param directed specifies whether the graph and edges to be created should be directed or not
+ * @param parallel specifies whether the algorithm permits parallel edges
+ * @param seed random number seed
+ */
+ public BarabasiAlbertGenerator(Factory<Graph<V,E>> graphFactory,
+ Factory<V> vertexFactory, Factory<E> edgeFactory,
+ int init_vertices, int numEdgesToAttach,
+ int seed, Set<V> seedVertices)
+ {
+ assert init_vertices > 0 : "Number of initial unconnected 'seed' vertices " +
+ "must be positive";
+ assert numEdgesToAttach > 0 : "Number of edges to attach " +
+ "at each time step must be positive";
+
+ mNumEdgesToAttachPerStep = numEdgesToAttach;
+ mRandom = new Random(seed);
+ this.graphFactory = graphFactory;
+ this.vertexFactory = vertexFactory;
+ this.edgeFactory = edgeFactory;
+ this.init_vertices = init_vertices;
+ initialize(seedVertices);
+ }
+
+
+ /**
+ * Constructs a new instance of the generator, whose output will be an undirected graph,
+ * and which will use the current time as a seed for the random number generation.
+ * @param init_vertices number of vertices that the graph should start with
+ * @param numEdgesToAttach the number of edges that should be attached from the
+ * new vertex to pre-existing vertices at each time step
+ */
+ public BarabasiAlbertGenerator(Factory<Graph<V,E>> graphFactory,
+ Factory<V> vertexFactory, Factory<E> edgeFactory,
+ int init_vertices, int numEdgesToAttach, Set<V> seedVertices) {
+ this(graphFactory, vertexFactory, edgeFactory, init_vertices, numEdgesToAttach, (int) System.currentTimeMillis(), seedVertices);
+ }
+
+ private void initialize(Set<V> seedVertices) {
+
+ mGraph = graphFactory.create();
+
+ vertex_index = new ArrayList<V>(2*init_vertices);
+ index_vertex = new HashMap<V, Integer>(2*init_vertices);
+ for (int i = 0; i < init_vertices; i++) {
+ V v = vertexFactory.create();
+ mGraph.addVertex(v);
+ vertex_index.add(v);
+ index_vertex.put(v, i);
+ seedVertices.add(v);
+ }
+
+ mElapsedTimeSteps = 0;
+ }
+
+ private void createRandomEdge(Collection<V> preexistingNodes,
+ V newVertex, Set<Pair<V>> added_pairs) {
+ V attach_point;
+ boolean created_edge = false;
+ Pair<V> endpoints;
+ do {
+ attach_point = vertex_index.get(mRandom.nextInt(vertex_index.size()));
+
+ endpoints = new Pair<V>(newVertex, attach_point);
+
+ // if parallel edges are not allowed, skip attach_point if <newVertex, attach_point>
+ // already exists; note that because of the way edges are added, we only need to check
+ // the list of candidate edges for duplicates.
+ if (!(mGraph instanceof MultiGraph))
+ {
+ if (added_pairs.contains(endpoints))
+ continue;
+ if (mGraph.getDefaultEdgeType() == EdgeType.UNDIRECTED &&
+ added_pairs.contains(new Pair<V>(attach_point, newVertex)))
+ continue;
+ }
+
+ double degree = mGraph.inDegree(attach_point);
+
+ // subtract 1 from numVertices because we don't want to count newVertex
+ // (which has already been added to the graph, but not to vertex_index)
+ double attach_prob = (degree + 1) / (mGraph.getEdgeCount() + mGraph.getVertexCount() - 1);
+ if (attach_prob >= mRandom.nextDouble())
+ created_edge = true;
+ }
+ while (!created_edge);
+
+ added_pairs.add(endpoints);
+
+ if (mGraph.getDefaultEdgeType() == EdgeType.UNDIRECTED) {
+ added_pairs.add(new Pair<V>(attach_point, newVertex));
+ }
+ }
+
+ public void evolveGraph(int numTimeSteps) {
+
+ for (int i = 0; i < numTimeSteps; i++) {
+ evolveGraph();
+ mElapsedTimeSteps++;
+ }
+ }
+
+ private void evolveGraph() {
+ Collection<V> preexistingNodes = mGraph.getVertices();
+ V newVertex = vertexFactory.create();
+
+ mGraph.addVertex(newVertex);
+
+ // generate and store the new edges; don't add them to the graph
+ // yet because we don't want to bias the degree calculations
+ // (all new edges in a timestep should be added in parallel)
+ Set<Pair<V>> added_pairs = new HashSet<Pair<V>>(mNumEdgesToAttachPerStep*3);
+
+ for (int i = 0; i < mNumEdgesToAttachPerStep; i++)
+ createRandomEdge(preexistingNodes, newVertex, added_pairs);
+
+ for (Pair<V> pair : added_pairs)
+ {
+ V v1 = pair.getFirst();
+ V v2 = pair.getSecond();
+ if (mGraph.getDefaultEdgeType() != EdgeType.UNDIRECTED ||
+ !mGraph.isNeighbor(v1, v2))
+ mGraph.addEdge(edgeFactory.create(), pair);
+ }
+ // now that we're done attaching edges to this new vertex,
+ // add it to the index
+ vertex_index.add(newVertex);
+ index_vertex.put(newVertex, new Integer(vertex_index.size() - 1));
+ }
+
+ public int numIterations() {
+ return mElapsedTimeSteps;
+ }
+
+ public Graph<V, E> create() {
+ return mGraph;
+ }
+}